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IDProjectCategoryLast Update
0010081Valley 2Suggestion - Boss IdeasDec 21, 2012 2:35 pm
ReporterNanashi Assigned To 
Status consideringResolutionopen 
Product Version0.705 
Summary0010081: Henchman fights
DescriptionVery many Boss rooms currently offer very little or limited maneuverability - their design is basically two small rooms, one usually trap-loaded, and a larger medium passage (but not much).

I understand that henchmen aren't balanced right now, but for the purposes of beta testing, killing them is a necessary evil. I generally have to fight henchmen by exploiting AI (the fact they can't go near doors and end up swimming in midair and pooing fire).

Their current AI is programmed to 1) Sit on your face 2) Swim upwards if they are already on you or unable to sit on your face and 3) Poo fire if you're underneath them. Now this is particularly annoying because dodging them in order to avoid contact damage is difficult in many claustrophobic encounter rooms, and they try to match your Y axis by swimming in midair, making it difficult to jump over them safely without the aid of ladders. AVWW1 had boss rooms that were way too large, but I believe AVWW2 currently has the opposite - boss rooms that are way too small.

I honestly think I'd have more fun if the annoying swimming thing was removed for the time being until henchman AI gets sorted out. It's hard to think of the henchmen as imposing when they're all doing the breaststroke in midair. If not, I think adding ladders in boss rooms should be compulsory as it is one of the only reliable ways to kill henchmen without AI sniping or ammo abuse.

Edit: Even dumber, the fire damage doesn't seem to scale very well, so it's often preferable to take fire poo hits than to touch the henchman or its shots. In a way, the poo is counterproductive. Besides, it's bad manners to poo when swimming, even in midair, and the fact they're pooing fire just suggests they all went to some really bad Mexican restaurant.
TagsNo tags attached.
Internal WeightFeature Suggestion

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related to 0010067 considering No room to maneuver in boss rooms 

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Gemzo

Dec 20, 2012 8:28 pm

reporter   ~0029215

Yeah these guys are a real pain in their unfinished state. If you do try fighting them legitimately without nuking them or exploiting their AI and such, then you'll notice that each time you refresh the room, they pick a different spell to spam. The blue single projectile (double when low on HP) is the easiest to dodge. It used to have higher caliber than other shots I think, but now they're all really high. Anyway, even with the blue shots and a decent room, the fight still comes down to "do you have enough HP and DPS to survive the doubleshots until you kill him" which isn't amazingly fun. I know he's a placeholder but this placeholder fills a very major role...

Issue History

Date Modified Username Field Change
Dec 20, 2012 8:22 pm Nanashi New Issue
Dec 20, 2012 8:24 pm Nanashi Description Updated
Dec 20, 2012 8:28 pm Gemzo Note Added: 0029215
Dec 21, 2012 1:48 am nas1m Relationship added related to 0010067
Dec 21, 2012 2:35 pm tigersfan Internal Weight => Feature Suggestion
Dec 21, 2012 2:35 pm tigersfan Status new => considering