View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010087 | Valley 2 | Gameplay - General Complaint | Dec 21, 2012 1:39 am | Feb 8, 2013 11:17 pm | |
Reporter | GigaClon | Assigned To | |||
Status | considering | Resolution | fixed | ||
Product Version | 0.706 | ||||
Summary | 0010087: More Areas should be reachable for purification | ||||
Description | The current rule of a spot needing to be next to two purified regions makes progress difficult. It also makes the player wonder why some areas can be purified and some can't be. I would expand it to also consider squares that are diagonally adjacent as well. We can only purify one square per turn, so putting even more limits on this seems fruitless. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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It's strange, but it works like this: Normal purification purifies directly adjacent tiles and makes diagonal tiles purifyable. With an amp tower, all adjacent and diagonal tiles are purified. The tiles adjacent to the ones directly adjacent to the purified tile become purifyable (this is 4 tiles total, since diagonals are already purified). |
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Ah this makes sense, this should be explained in the game. |
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The recent changes make this a non issue |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 21, 2012 1:39 am | GigaClon | New Issue | |
Dec 21, 2012 3:31 am | Gemzo | Note Added: 0029222 | |
Dec 21, 2012 12:16 pm | GigaClon | Note Added: 0029230 | |
Dec 21, 2012 2:44 pm | tigersfan | Internal Weight | => For New Player Experience |
Dec 21, 2012 2:44 pm | tigersfan | Status | new => considering |
Feb 8, 2013 11:17 pm | GigaClon | Note Added: 0030615 | |
Feb 8, 2013 11:17 pm | GigaClon | Resolution | open => fixed |