View Issue Details

IDProjectCategoryLast Update
0010087Valley 2Gameplay - General ComplaintFeb 8, 2013 11:17 pm
ReporterGigaClon Assigned To 
Status consideringResolutionfixed 
Product Version0.706 
Summary0010087: More Areas should be reachable for purification
DescriptionThe current rule of a spot needing to be next to two purified regions makes progress difficult. It also makes the player wonder why some areas can be purified and some can't be. I would expand it to also consider squares that are diagonally adjacent as well. We can only purify one square per turn, so putting even more limits on this seems fruitless.
TagsNo tags attached.
Internal WeightFor New Player Experience

Activities

Gemzo

Dec 21, 2012 3:31 am

reporter   ~0029222

It's strange, but it works like this: Normal purification purifies directly adjacent tiles and makes diagonal tiles purifyable.

With an amp tower, all adjacent and diagonal tiles are purified. The tiles adjacent to the ones directly adjacent to the purified tile become purifyable (this is 4 tiles total, since diagonals are already purified).

GigaClon

Dec 21, 2012 12:16 pm

reporter   ~0029230

Ah this makes sense, this should be explained in the game.

GigaClon

Feb 8, 2013 11:17 pm

reporter   ~0030615

The recent changes make this a non issue

Issue History

Date Modified Username Field Change
Dec 21, 2012 1:39 am GigaClon New Issue
Dec 21, 2012 3:31 am Gemzo Note Added: 0029222
Dec 21, 2012 12:16 pm GigaClon Note Added: 0029230
Dec 21, 2012 2:44 pm tigersfan Internal Weight => For New Player Experience
Dec 21, 2012 2:44 pm tigersfan Status new => considering
Feb 8, 2013 11:17 pm GigaClon Note Added: 0030615
Feb 8, 2013 11:17 pm GigaClon Resolution open => fixed