View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010130 | Shattered Haven | Bug - Gameplay | Dec 23, 2012 12:00 pm | Mar 18, 2013 3:35 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Summary | 0010130: Switching to portal, but still starting at the edge. | ||||
Description | I decided to change the Cave Graveyard from walk-in entry to portal because (a) it felt strange to go north and appear on the west edge, and (b) the player shouldn't have any outside weapons for this one. At first, I simply deleted both level exit arrows and placed a portal. I then discovered that you still start the level on the screen's edge instead of the P1 location. Soon, I realized that when you delete a level exit arrow, its level assignment lingers invisibly. To rectify, I placed all-new level exit arrows, assigned them to OW level 005, *unassigned* them, and then deleted them. That cleared out the residual behavior. To prevent confusion for other designers in the future, the level assignments should be deleted when the level exit arrows are deleted. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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What you simply have to do is save on each side. These are bidirectional links, and they are part of dictionaries on each side that can't be altered simply from the remote side. So if you change a link between levels, save on one side and then the other both. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 23, 2012 12:00 pm | GameMaker24 | New Issue | |
Dec 23, 2012 12:00 pm | GameMaker24 | Status | new => assigned |
Dec 23, 2012 12:00 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 18, 2013 3:35 am | Chris_McElligottPark | Note Added: 0031278 | |
Mar 18, 2013 3:35 am | Chris_McElligottPark | Status | assigned => closed |
Mar 18, 2013 3:35 am | Chris_McElligottPark | Resolution | open => not fixable |