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IDProjectCategoryLast Update
0010130Shattered HavenBug - GameplayMar 18, 2013 3:35 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Summary0010130: Switching to portal, but still starting at the edge.
DescriptionI decided to change the Cave Graveyard from walk-in entry to portal because (a) it felt strange to go north and appear on the west edge, and (b) the player shouldn't have any outside weapons for this one.

At first, I simply deleted both level exit arrows and placed a portal. I then discovered that you still start the level on the screen's edge instead of the P1 location. Soon, I realized that when you delete a level exit arrow, its level assignment lingers invisibly.

To rectify, I placed all-new level exit arrows, assigned them to OW level 005, *unassigned* them, and then deleted them. That cleared out the residual behavior.

To prevent confusion for other designers in the future, the level assignments should be deleted when the level exit arrows are deleted.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Mar 18, 2013 3:35 am

administrator   ~0031278

What you simply have to do is save on each side. These are bidirectional links, and they are part of dictionaries on each side that can't be altered simply from the remote side. So if you change a link between levels, save on one side and then the other both.

Issue History

Date Modified Username Field Change
Dec 23, 2012 12:00 pm GameMaker24 New Issue
Dec 23, 2012 12:00 pm GameMaker24 Status new => assigned
Dec 23, 2012 12:00 pm GameMaker24 Assigned To => Chris_McElligottPark
Mar 18, 2013 3:35 am Chris_McElligottPark Note Added: 0031278
Mar 18, 2013 3:35 am Chris_McElligottPark Status assigned => closed
Mar 18, 2013 3:35 am Chris_McElligottPark Resolution open => not fixable