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IDProjectCategoryLast Update
0010155AI War 1 / ClassicBalance IssueApr 20, 2014 3:53 am
ReporterSniZupGun Assigned To 
Status newResolutionopen 
Product Version6.009 
Summary0010155: Ravenous Shadow is Overpowered
DescriptionPlayed a 8 and a half hour game on 40 planets and 2 7 difficulty ais and then on my fourth nebula there was 2 ravenous shadows (had 3 champions) I of course look at the health and armor stats as well as the damage of them. They are stronger than a Armored Golem, they destroy all the enclaves in 1 minute and a half and then proceed to destroy the stations in 4 minutes. After 4 tries with different weapons I rage quit the game. And pissed off that I will have to either continue or restart the game to try again at the ancient shadows expansion.
Ravenous Shadows need to have less health or at least less damage, otherwise this entire nebula mission is about if you got cruisers or not or if you have decent weapons. Making the ravenous shadows a challenge but not near impossible unless you try multiple times for hours on end to get a decent game setup. If you don't get polarizers or siege cannons like I did not then its actually completely impossible, I bet the doom A.I is easier.
Another recommendation would be to have the ravenous shadow much later in the game other than the 4th nebula so you have to fight it with destroyers.
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Commiesalami

Jan 27, 2013 4:49 pm

reporter   ~0030309

This one is really gear dependent, I faced one ravenous shadow w/2 champions but was I was lucky and had siege cannons + Impulse emitters (the ones that do more damage based on energy use) so it went down fairly quickly.

But I agree, it should be forced as a later scenario I could see things going pretty south if you weren't lucky enough with the RNG

Tie-Viper

Jan 28, 2013 6:58 am

reporter   ~0030340

Bomber bay modules work very well against them too. Never been in a game where I've had to face more than one cuz I usually play alone or with my roommate (not for lack of want of playing with more people.) And while I don't know for sure, my playing experience seems to indicate that the order you play the nebula scenarios is somewhat randomly generated when you begin the game. What I mean by somewhat random is that you will always have at least destroyers by the time you face the ravenous shadow. Also, if you throw up your champion's shield over an enclave ship repeatedly to block the ravenous shadow's shots, you can get it to chase it longer possibly bringing it into range of the starbases.

Winge

Feb 26, 2013 7:23 pm

reporter   ~0030932

I disagree with forcing it to come later. There simply needs to be a few changes to give the player some chance against it. First, the Ravenous Shadow needs to move SLOWER than the player--70 speed should be good. If needed, the Enclaves could be slowed to allow the golem to catch them. This gives the player the chance to actually do hit-and-run attacks. Secondly, the RS needs to have a significantly lower range--I'd say 15,000 or less. That alone would greatly reduce the "gear check" factor of the mission, as you could actually attack the golem while the enclaves are coming.

Issue History

Date Modified Username Field Change
Dec 24, 2012 8:23 am SniZupGun New Issue
Jan 27, 2013 4:49 pm Commiesalami Note Added: 0030309
Jan 28, 2013 6:58 am Tie-Viper Note Added: 0030340
Feb 26, 2013 7:23 pm Winge Note Added: 0030932
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue