View Issue Details

IDProjectCategoryLast Update
0010218Valley 2Bug - Monster BehaviorJan 3, 2013 3:58 pm
Reporterzaaq Assigned To 
Status consideringResolutionopen 
Product Version0.706 
Summary0010218: Bat behavior makes them difficult to hit with linear projectiles.
DescriptionPreemptive .708 bug, based on attempting to play .707 without diagonal aiming.

Bats have too much freedom of movement. Their "preferred height" is a handful of pixels above the player's line of fire, but too close to the ground to fire up at them.

Options:
* Bats should align themselves such that it's possible to fire projectiles at them while standing.
* Bats should align themselves such that it's possible to fire projectiles from underneath them or by jumping.
* Bats should attempt to maintain a set distance from the player, then make quick "swooping" attacks at the player. (This is particularly nice if paired w/ vertical/jump aiming).
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

ShaggyMoose

Jan 3, 2013 2:15 am

reporter   ~0029457

The same issue applies when they are traveling down towards the player from above. They are always a couple of pixels off a vertical shot. It makes them quite fiddly to deal with.

isil

Jan 3, 2013 3:58 pm

reporter   ~0029488

The only real problem I have had with bats (hero difficulty) is that if I don't have at least two ivory towers in my possession, seeing them in very dark areas with a mage class that does not produce its own light via spells can be very difficult. And so, I generally just spam spells into the darkness until I get out of that place.

Issue History

Date Modified Username Field Change
Jan 2, 2013 7:35 pm zaaq New Issue
Jan 3, 2013 2:15 am ShaggyMoose Note Added: 0029457
Jan 3, 2013 8:29 am tigersfan Internal Weight => Feature Suggestion
Jan 3, 2013 8:29 am tigersfan Status new => considering
Jan 3, 2013 3:58 pm isil Note Added: 0029488