View Issue Details

IDProjectCategoryLast Update
0010224Valley 2Bug - GameplayJan 4, 2013 8:49 pm
Reporterjruderman Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.709 
Summary0010224: Ocean Shallows region at edge of windstorm has no windstorm generator
DescriptionI got to the end of a cave, and found an exit-to-world-map door. I expected a windstorm generator or a passage to a place with one.

* Environ 3 (created with Valley 2 version 0.708), attached
* Ocean Shallows at (-2, -4)
TagsNo tags attached.
Internal WeightMajor Problem

Activities

jruderman

Jan 3, 2013 10:00 pm

reporter  

Environ 3.zip (20,017 bytes)

tigersfan

Jan 4, 2013 9:05 am

reporter   ~0029521

Nope, caves don't ever have Windstorm Generators. They also shouldn't need to be purified. Once another purified region touches them, they should be automatically purified.

jruderman

Jan 4, 2013 3:04 pm

reporter   ~0029536

Not a cave tile (with a perk token), but a cave-inside-a-ship.

Cinth

Jan 4, 2013 3:44 pm

manager   ~0029537

I've got at least 3 such tiles (ocean shallows) that can't be purified in my current game.

You travel along the outdoor area until you have to travel through a ship. Then, instead of going back to the surface, you get sent to a series of caves. At the end of the caves is an exit that leads to the world map.

Frustrating for me since there is a level up tower a few tiles beyond the three OS tiles I can't clear.

tigersfan

Jan 4, 2013 4:02 pm

reporter   ~0029539

Ahh, ok, I misunderstood. Sorry.

Cinth

Jan 4, 2013 6:59 pm

manager   ~0029560

No worries there. Do you need my world packaged up?

Chris_McElligottPark

Jan 4, 2013 7:12 pm

administrator   ~0029562

Actually, I got it -- I know what this is, thanks!

Cinth

Jan 4, 2013 8:22 pm

manager   ~0029568

Awesome :)

Chris_McElligottPark

Jan 4, 2013 8:49 pm

administrator   ~0029570

Thanks!

* Fixed a bug from the prior version where several kinds of underground caverns led back to the world map instead of where they really should have led -- affecting grounded ships in the ocean shallows, as well as mausoleums in the deep, and a couple of others.
** This fix won't fix existing chunks that are messed up, but it will prevent future chunks from being messed up even in the same world.

Issue History

Date Modified Username Field Change
Jan 3, 2013 10:00 pm jruderman New Issue
Jan 3, 2013 10:00 pm jruderman File Added: Environ 3.zip
Jan 4, 2013 9:05 am tigersfan Note Added: 0029521
Jan 4, 2013 9:05 am tigersfan Internal Weight => New
Jan 4, 2013 9:05 am tigersfan Status new => closed
Jan 4, 2013 9:05 am tigersfan Resolution open => no change required
Jan 4, 2013 3:04 pm jruderman Note Added: 0029536
Jan 4, 2013 3:04 pm jruderman Status closed => feedback
Jan 4, 2013 3:04 pm jruderman Resolution no change required => reopened
Jan 4, 2013 3:44 pm Cinth Note Added: 0029537
Jan 4, 2013 4:02 pm tigersfan Note Added: 0029539
Jan 4, 2013 4:02 pm tigersfan Internal Weight New => Major Problem
Jan 4, 2013 4:02 pm tigersfan Assigned To => Chris_McElligottPark
Jan 4, 2013 4:02 pm tigersfan Status feedback => assigned
Jan 4, 2013 6:59 pm Cinth Note Added: 0029560
Jan 4, 2013 7:12 pm Chris_McElligottPark Note Added: 0029562
Jan 4, 2013 8:22 pm Cinth Note Added: 0029568
Jan 4, 2013 8:49 pm Chris_McElligottPark Note Added: 0029570
Jan 4, 2013 8:49 pm Chris_McElligottPark Status assigned => resolved
Jan 4, 2013 8:49 pm Chris_McElligottPark Fixed in Version => 0.709
Jan 4, 2013 8:49 pm Chris_McElligottPark Resolution reopened => fixed