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IDProjectCategoryLast Update
0010234Valley 2Suggestion - GameplayJan 4, 2013 4:01 pm
ReporterSmiling Spectre Assigned To 
Status closedResolutionno change required 
Product Version0.708 
Summary0010234: Do you have some balance for death penalty?
DescriptionI just picked up new update, and this new feature got my attention:

"If you die more than three times per level-up, the game will get progressively nastier to you."

It's good for hardcore players. But what about someone who is not so hardcore? If I am dying because I am too bad in game, and not purposely, then death penalty will kill game altogether for them. It was hard in first time, then you die, and game become harder... and even harder... and impossible ultimately. Is it your purpose?

I think, you must have some remedy. Like, say, blatant reminder "you are dying too much, maybe you need to lower the difficulty".

If you are having it already, I am sorry. :)
TagsNo tags attached.
Internal WeightNew

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tigersfan

Jan 4, 2013 12:00 pm

reporter   ~0029524

Well, if you are on the lower combat difficulties, it really won't matter as much, as each successive step on in monster difficulty is much smaller on the lower combat difficulties.

When the combat difficulty is high, then, yes, it can get away from you pretty quickly, but, if you are playing on that difficulty, the idea is that you are good to begin with.

Tyr

Jan 4, 2013 2:42 pm

reporter   ~0029534

It just seems that if I had a bad day, and wasn't playing my best, and die a few times, then when I go to play it later, it might end up crushing me. No fun. It seems like it's a negative feedback loop that can spiral out of control. I think losing your upgrade stones was less harsh of a penalty in avww1, because it couldn't make your world unwinnable, just make you seek out more of them.

tigersfan

Jan 4, 2013 4:01 pm

reporter   ~0029538

As I said, that shouldn't really be a big concern. Unless you are playing on a really high difficulty, or perhaps if it's late in the game. But, in both of these cases, the game is supposed to be hard.

Issue History

Date Modified Username Field Change
Jan 4, 2013 11:48 am Smiling Spectre New Issue
Jan 4, 2013 12:00 pm tigersfan Note Added: 0029524
Jan 4, 2013 12:00 pm tigersfan Internal Weight => New
Jan 4, 2013 12:00 pm tigersfan Status new => closed
Jan 4, 2013 12:00 pm tigersfan Resolution open => no change required
Jan 4, 2013 2:42 pm Tyr Note Added: 0029534
Jan 4, 2013 4:01 pm tigersfan Note Added: 0029538