View Issue Details

IDProjectCategoryLast Update
0010260Valley 2Suggestion - UI IdeasJan 11, 2013 1:27 am
Reporterjruderman Assigned To 
Status consideringResolutionopen 
Summary0010260: Warn when entering a region with heightened Danger
DescriptionDidn't notice the Evil Outpost next to the tile I entered. Died quickly.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

tigersfan

Jan 10, 2013 3:03 pm

reporter   ~0029722

The map screen does say on the bottom left how dangerous the area you are on is. You think we need more than this?

Gemzo

Jan 10, 2013 3:19 pm

reporter   ~0029725

A "do you really want to go here?" message would be nice. Maybe if you say "yes" the message won't appear again for that tile.

Dash275

Jan 10, 2013 3:36 pm

reporter   ~0029726

@tigersfan:

More information is always better. Players should always have a logical method by which to gauge their skills versus the challenges they choose to take on. The strategy mode, while it's getting interesting and fun, it can be somewhat hard to figure out what to do. The monster aggression variable makes no sense to me as a player and it also makes no sense that the danger percentage does not seem linked to the monster aggression variable.

Because the variable makes sense to you (the developers), and not to us at first glance, why not make the variable return different words on the tile itself depending on height of difficulty? There's a reason when we play DooM we choose Ultra-Violence when we want hard and Hurt Me Plenty when we want it not so hard, versus 80 and 50. People would start up the game and wonder what the difficulty numbers imply first as a continuum of which end is easy, but also of scale. Would 80 be twice as hard as 40, or like the 40 difficulty squared?

That and if you at ARCEN feel that there should be less information to make a more challenging experience, why not have a toggle at world creation as part of the difficulty settings, like we get Pawn and Knight for difficulties we can get an Expert difficulty that removes tutorials and forefront messages. It would be similar to the Hardcore mode of Call of Duties.

jruderman

Jan 10, 2013 11:52 pm

reporter   ~0029732

> The map screen does say on the bottom left how dangerous the area you are on is. You think we need more than this?

I'm not in the habit of looking there before entering a region. I imagine it's the same for other players, because usually it's not relevant.

theqmann

Jan 11, 2013 1:27 am

reporter   ~0029734

maybe have the tile glow orange/red?

Issue History

Date Modified Username Field Change
Jan 4, 2013 10:37 pm jruderman New Issue
Jan 10, 2013 3:03 pm tigersfan Note Added: 0029722
Jan 10, 2013 3:03 pm tigersfan Internal Weight => Feature Suggestion
Jan 10, 2013 3:03 pm tigersfan Status new => considering
Jan 10, 2013 3:19 pm Gemzo Note Added: 0029725
Jan 10, 2013 3:36 pm Dash275 Note Added: 0029726
Jan 10, 2013 11:52 pm jruderman Note Added: 0029732
Jan 11, 2013 1:27 am theqmann Note Added: 0029734