View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010298 | Shattered Haven | Gameplay Idea | Jan 6, 2013 2:57 pm | Jan 27, 2013 5:47 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010298: Unlocked door behavior | ||||
Description | If you open a door while standing on a "secret tile" it will open without a key. (I really love this!) There are two minor issues with this: - You can waste a key with an item button instead of just using the action button. Maybe the "can't use" sound can play, and we can deny the use of that key? - A message appears that says, "You unlocked the door." This makes sense if you had bashed in a window to get behind the door, but I have doors in several parts of the game that are "simply closed but unlocked to the outside world." So, no message needs to appear -- just the sound it already makes. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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* If you use a key while standing on a secret passage marker, it now no longer costs you the key. * If you use the empty-handed action while standing on a secret passage marker, it now: ** No longer does the popup about you unlocking the door. ** It now does the proper fade-out for the door as if you'd unlocked it via a key. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 6, 2013 2:57 pm | GameMaker24 | New Issue | |
Jan 6, 2013 2:57 pm | GameMaker24 | Status | new => assigned |
Jan 6, 2013 2:57 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 27, 2013 5:47 pm | Chris_McElligottPark | Note Added: 0030315 | |
Jan 27, 2013 5:47 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 27, 2013 5:47 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |