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IDProjectCategoryLast Update
0010298Shattered HavenGameplay IdeaJan 27, 2013 5:47 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0010298: Unlocked door behavior
DescriptionIf you open a door while standing on a "secret tile" it will open without a key. (I really love this!)

There are two minor issues with this:

- You can waste a key with an item button instead of just using the action button. Maybe the "can't use" sound can play, and we can deny the use of that key?

- A message appears that says, "You unlocked the door." This makes sense if you had bashed in a window to get behind the door, but I have doors in several parts of the game that are "simply closed but unlocked to the outside world." So, no message needs to appear -- just the sound it already makes.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Chris_McElligottPark

Jan 27, 2013 5:47 pm

administrator   ~0030315

* If you use a key while standing on a secret passage marker, it now no longer costs you the key.

* If you use the empty-handed action while standing on a secret passage marker, it now:
** No longer does the popup about you unlocking the door.
** It now does the proper fade-out for the door as if you'd unlocked it via a key.

Issue History

Date Modified Username Field Change
Jan 6, 2013 2:57 pm GameMaker24 New Issue
Jan 6, 2013 2:57 pm GameMaker24 Status new => assigned
Jan 6, 2013 2:57 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 27, 2013 5:47 pm Chris_McElligottPark Note Added: 0030315
Jan 27, 2013 5:47 pm Chris_McElligottPark Status assigned => resolved
Jan 27, 2013 5:47 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea