View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010384 | Valley 2 | Bug - Monster Behavior | Jan 15, 2013 8:02 pm | Feb 8, 2013 8:13 am | |
Reporter | Itchykobu | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.714 | ||||
Summary | 0010384: Turret/Towers should not spawn in buildings | ||||
Description | I encountered one of the things in the image 'outside', and it fired something straight up into the air. Awesome. I encountered this one 'inside', and it fired straight into the ceiling, which made it a useless fixture. These probably shouldn't spawn inside. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I agree, I have also encountered the ice pillars that shoot the tons of blue stuff into the air into buildings and have never NOT seen their projectiles collide with the ceiling and be useless. Other towers though, like the ones that were in before the new monsters went in remain as viable enemies inside of buildings IMO. |
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In the latest couple of versions I adjusted these to also have some sideways shots. Are you not seeing them make it out to the side? If you have a save with them malfunctioning, I can get that fixed. |
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This was fixed a while back. Thanks! |
Date Modified | Username | Field | Change |
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Jan 15, 2013 8:02 pm | Itchykobu | New Issue | |
Jan 15, 2013 8:02 pm | Itchykobu | File Added: 2013-01-15_00002.jpg | |
Jan 16, 2013 10:30 am | isil | Note Added: 0029803 | |
Jan 18, 2013 5:40 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Jan 18, 2013 5:40 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 18, 2013 5:40 pm | tigersfan | Status | new => assigned |
Jan 18, 2013 7:08 pm | Chris_McElligottPark | Note Added: 0029944 | |
Feb 8, 2013 8:13 am | Chris_McElligottPark | Note Added: 0030579 | |
Feb 8, 2013 8:13 am | Chris_McElligottPark | Status | assigned => resolved |
Feb 8, 2013 8:13 am | Chris_McElligottPark | Resolution | open => fixed |