View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010411 | Shattered Haven | Bug - Gameplay | Jan 19, 2013 4:54 pm | Jan 21, 2013 8:27 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010411: If text appears after MaleFollower exits level, no input will be accepted. | ||||
Description | After Pierce chases Zombie Mom offscreen, I want Lela to say something before she runs after him. Problem is, her message stays on the screen and cannot be cleared -- no further inputs are allowed. I tested this without her 'saying' anything and the script completed without trouble. I would have her say something before he actually exits, but there's a greater story impact by not having Pierce "standing still" as she makes this decision. This occurs in 001-C, but to test it, you would have to either play through the tutorial or temporarily remove a condition from "6.WillisNeedsHelp", which is "RUNSNOMORE 001 B WillisCriesFromGate" | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Breaker | ||||
|
Oh, I should have mentioned -- the script in question is 9b.KidsLeaveLevel |
|
Thanks! * Fixed an issue where if the player 1 object was moved off the screen and destroyed via an EXIT command in scripting, then no more input could be taken from player 1 (because they were presumed dead). Now it's letting you handle that properly, which allows text after characters exit, etc. ** Updated 9b.KidsLeaveLevel in 001-C for testing this, and this definitely works although I'm not sure if this is 100% the scripting setup you wanted, Zack; may want to check it. |
|
Hahaha -- Pierce left the compound, so he was presumed dead. :) I'll check it and make sure it all plays out as intended. |
|
Sounds good -- I'll commit it in a bit. Actually, it was Lela who was also dead that was the problem. When you do an EXIT command, it literally removes the FG objects when they finish exiting. So they weren't just off-screen, they were out of the level! |
|
But, her own EXIT command didn't occur until after the text command ran... |
|
In the version I was testing it did, which is what you'll need to check. |
|
Okay, I've checked, adjusted, and improved this sequence! By the way, the FGFACING command has made everything so much more convincing! I've adjusted all the timings so that Pierce steps forward right before Zombie Mom stops running, and then he pauses at the gate after she runs away before taking off after her. Then Lela runs up to the gate, says she's not letting him die out there, and goes after him. It's flawless! :) |
|
Awesome!! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 19, 2013 4:54 pm | GameMaker24 | New Issue | |
Jan 19, 2013 4:54 pm | GameMaker24 | Status | new => assigned |
Jan 19, 2013 4:54 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 19, 2013 4:56 pm | GameMaker24 | Note Added: 0029972 | |
Jan 20, 2013 7:50 pm | Chris_McElligottPark | Note Added: 0030015 | |
Jan 20, 2013 7:50 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 20, 2013 7:50 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 20, 2013 7:58 pm | GameMaker24 | Note Added: 0030019 | |
Jan 20, 2013 8:03 pm | Chris_McElligottPark | Note Added: 0030022 | |
Jan 20, 2013 8:14 pm | GameMaker24 | Note Added: 0030027 | |
Jan 20, 2013 8:19 pm | Chris_McElligottPark | Note Added: 0030031 | |
Jan 20, 2013 10:33 pm | GameMaker24 | Note Added: 0030044 | |
Jan 21, 2013 8:27 am | Chris_McElligottPark | Note Added: 0030050 |