View Issue Details

IDProjectCategoryLast Update
0010435Valley 2Bug - Monster BehaviorJan 23, 2013 3:40 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.717 
Fixed in Version0.718 
Summary0010435: Ground enemies fall off of ledges
DescriptionThis one I set as "major" severity for the simple reason that it can rather frequently create impassible areas; enemies like the little urban robot guys or whatever that typically move back and forth on a ledge, stopping and turning around at the edge, have a pretty high chance of instead just falling right off of it. This leads to them grouping up in huge heaps, which can create a situation that makes it impossible to even hit them without taking massive damage; and even then, with the caliber system, you might not be ABLE to hit them.

As with many bugs of this sort, this one is at it's worst in caves (which is usually where it can cause the unbeatable sections). It is one that occurs very frequently in any area though.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Chris_McElligottPark

Jan 23, 2013 3:40 pm

administrator   ~0030137

This is fixed in the next version; the enemies falling off ledges was actually just some behavior left over from Valley 1 that I've been planning to redo ever since starting Valley 2. But I just never had had time to get to it until now!

Issue History

Date Modified Username Field Change
Jan 23, 2013 4:31 am Misery New Issue
Jan 23, 2013 11:34 am tigersfan Internal Weight => Major Problem
Jan 23, 2013 11:34 am tigersfan Assigned To => Chris_McElligottPark
Jan 23, 2013 11:34 am tigersfan Status new => assigned
Jan 23, 2013 3:40 pm Chris_McElligottPark Note Added: 0030137
Jan 23, 2013 3:40 pm Chris_McElligottPark Status assigned => resolved
Jan 23, 2013 3:40 pm Chris_McElligottPark Fixed in Version => 0.718
Jan 23, 2013 3:40 pm Chris_McElligottPark Resolution open => fixed