View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010435 | Valley 2 | Bug - Monster Behavior | Jan 23, 2013 4:31 am | Jan 23, 2013 3:40 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.717 | ||||
Fixed in Version | 0.718 | ||||
Summary | 0010435: Ground enemies fall off of ledges | ||||
Description | This one I set as "major" severity for the simple reason that it can rather frequently create impassible areas; enemies like the little urban robot guys or whatever that typically move back and forth on a ledge, stopping and turning around at the edge, have a pretty high chance of instead just falling right off of it. This leads to them grouping up in huge heaps, which can create a situation that makes it impossible to even hit them without taking massive damage; and even then, with the caliber system, you might not be ABLE to hit them. As with many bugs of this sort, this one is at it's worst in caves (which is usually where it can cause the unbeatable sections). It is one that occurs very frequently in any area though. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
|
This is fixed in the next version; the enemies falling off ledges was actually just some behavior left over from Valley 1 that I've been planning to redo ever since starting Valley 2. But I just never had had time to get to it until now! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 23, 2013 4:31 am | Misery | New Issue | |
Jan 23, 2013 11:34 am | tigersfan | Internal Weight | => Major Problem |
Jan 23, 2013 11:34 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 23, 2013 11:34 am | tigersfan | Status | new => assigned |
Jan 23, 2013 3:40 pm | Chris_McElligottPark | Note Added: 0030137 | |
Jan 23, 2013 3:40 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 23, 2013 3:40 pm | Chris_McElligottPark | Fixed in Version | => 0.718 |
Jan 23, 2013 3:40 pm | Chris_McElligottPark | Resolution | open => fixed |