View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010458 | Valley 2 | Bug - Monster Behavior | Jan 25, 2013 8:32 am | Jan 25, 2013 2:33 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.719 | ||||
Fixed in Version | 0.720 | ||||
Summary | 0010458: Enemies (mostly crawlers so far) getting stuck off-screen at entrance/exit of surface zone yet still able to fire | ||||
Description | Pretty much as the summary says. I mostly saw this happen with the spider crawlers in the abandoned town areas, the ones that shoot those blue bolts. If they walked off the edge of the screen at the entrance or exit in a surface zone (going off the right side at the part with the generator for instance), they'd get stuck off-screen and outside of the level boundary.... but they would still be able to fire from there. I *think* I've seen enemies other than just crawler types do this as well, but I'm not entirely certain. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Thanks! * Previously, when wall crawlers reached the edge of a ground level chunk, they would just hang out in the edge there and shoot at you rather than turning around like other monsters. Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 25, 2013 8:32 am | Misery | New Issue | |
Jan 25, 2013 12:47 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Jan 25, 2013 12:47 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 25, 2013 12:47 pm | tigersfan | Status | new => assigned |
Jan 25, 2013 2:33 pm | Chris_McElligottPark | Note Added: 0030206 | |
Jan 25, 2013 2:33 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 25, 2013 2:33 pm | Chris_McElligottPark | Fixed in Version | => 0.720 |
Jan 25, 2013 2:33 pm | Chris_McElligottPark | Resolution | open => fixed |