View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010469 | Valley 2 | Bug - Other | Jan 25, 2013 4:13 pm | Jan 29, 2013 12:01 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.719 | ||||
Fixed in Version | 0.722 | ||||
Summary | 0010469: Upon actual death health should read 0 | ||||
Description | Just a small thing, but upon actual death the health counter reads 0.1. Should really read 0. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
has duplicate | 0010493 | resolved | Chris_McElligottPark | 0.1 health is displayed instead of 0 when character dies |
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Thanks! * Fixed a bug from recent versions where your health would still show 0.1 even after you had died. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 25, 2013 4:13 pm | Pepisolo | New Issue | |
Jan 25, 2013 4:13 pm | Pepisolo | File Added: 2013-01-25_00009.jpg | |
Jan 25, 2013 4:20 pm | tigersfan | Internal Weight | => Polish Tweak |
Jan 25, 2013 4:20 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 25, 2013 4:20 pm | tigersfan | Status | new => assigned |
Jan 26, 2013 7:07 pm | Pepisolo | Relationship added | has duplicate 0010493 |
Jan 28, 2013 2:04 pm | tigersfan | Internal Weight | Polish Tweak => Fix Before Major Release |
Jan 29, 2013 12:01 pm | Chris_McElligottPark | Note Added: 0030392 | |
Jan 29, 2013 12:01 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 29, 2013 12:01 pm | Chris_McElligottPark | Fixed in Version | => 0.722 |
Jan 29, 2013 12:01 pm | Chris_McElligottPark | Resolution | open => fixed |