View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010479 | Valley 2 | Bug - UI | Jan 26, 2013 2:38 am | Feb 5, 2013 2:33 pm | |
Reporter | Andrew Savinykh | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.728 | ||||
Summary | 0010479: Escape button does not work during interactions | ||||
Description | This is the screen that I see the very first, when I create a new world. The bottom right text says: "Escape for menu/pause", it also says "Escape for cancel". Well, if you press "Escape" before interaction sequence is over Escape neither brings up the menu nor cancels. At the very least the text should be less misleading. But really, when you press Escape something SHOULD happen - either interaction sequence cancelled, or the game menu brought up. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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For 0.728: * Text interjections now longer show while most other windows are showing. * If the Cancel keybind is pressed during a text-interjection without the cancel-ends-interjection setting enabled, it now just opens the escape menu (which suppresses display of the interjection, but doesn't end it). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 26, 2013 2:38 am | Andrew Savinykh | New Issue | |
Jan 26, 2013 2:38 am | Andrew Savinykh | File Added: 2013-01-26_00001.jpg | |
Jan 28, 2013 12:43 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Jan 28, 2013 12:43 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 28, 2013 12:43 pm | tigersfan | Status | new => assigned |
Jan 29, 2013 11:15 pm | Andrew Savinykh | Description Updated | |
Feb 5, 2013 2:33 pm | keith.lamothe | Note Added: 0030569 | |
Feb 5, 2013 2:33 pm | keith.lamothe | Status | assigned => resolved |
Feb 5, 2013 2:33 pm | keith.lamothe | Fixed in Version | => 0.728 |
Feb 5, 2013 2:33 pm | keith.lamothe | Resolution | open => fixed |