View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010490 | Valley 2 | Bug - Monster Behavior | Jan 26, 2013 2:01 pm | Feb 8, 2013 1:33 pm | |
Reporter | nas1m | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | 0.721 | ||||
Summary | 0010490: Scout Drone may be a tad too annoying | ||||
Description | I my current game (default difficulties, 0000033:0000018 turns) these manage to be more annoying (in terms of being undodgeable and hard to hit) as the infamous eagles of Valley 1. Especially the fact that they are not leaving the players location after hitting him makes it near impossible to get rid of them especially in confined spaces (yes, these even spawn in caves!) - besides looking totally ridiculous. I would greatly appreciate a balance pass on these. Cheers, Bjoern | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Just chiming in to say its winning my "most aggravating enemy" prize at the moment. It never seems to fly in firing lines and its very difficult to lose. As mentioned above, it spends a lot of time inside the player hit box... |
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These things made me appreciate sine waves to a significantly larger degree than before. |
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These should be better now. Let me know if they're still an issue. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 26, 2013 2:01 pm | nas1m | New Issue | |
Jan 27, 2013 12:06 am | ShaggyMoose | Note Added: 0030277 | |
Jan 27, 2013 2:55 am | Aquohn | Note Added: 0030278 | |
Jan 28, 2013 1:55 pm | tigersfan | Internal Weight | => Feature Suggestion |
Jan 28, 2013 1:55 pm | tigersfan | Status | new => considering |
Feb 8, 2013 1:33 pm | tigersfan | Note Added: 0030597 | |
Feb 8, 2013 1:33 pm | tigersfan | Status | considering => resolved |
Feb 8, 2013 1:33 pm | tigersfan | Resolution | open => fixed |