View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010510 | Shattered Haven | Bug - Gameplay | Jan 27, 2013 6:41 pm | Jan 31, 2013 11:21 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010510: Grays that take breaks every few steps | ||||
Description | In Level 095's screens, I'm noticing that Grays stop walking momentarily after taking a few steps. The timing almost seems tied to the burning of trees. It might be that they pause to think about that "other person" across the river -- not sure. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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This isn't happening everywhere, so a specific example is 095 A, playing as Lela. The Gray that approaches you first will actually stop at the unplaced tacks, and then walk past them, and the stop again, etc. But closer to the west edge of the screen, the halting ceases. |
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Yeah, this is something I've observed in general with the pathfinding after the changes I've made in the last few versions. I'm not sure precisely what it is, but it's an artifact of the many (many) changes I made to get them not wiggling on the walls. |
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Thanks! * Fixed the issue with pathfinding enemies and following characters sometimes stopping and stuttering. * Fixed the issue with the seekers stopping and never starting again, which was the same issue as the above. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2013 6:41 pm | GameMaker24 | New Issue | |
Jan 27, 2013 6:41 pm | GameMaker24 | Status | new => assigned |
Jan 27, 2013 6:41 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 27, 2013 7:23 pm | GameMaker24 | Note Added: 0030323 | |
Jan 27, 2013 7:24 pm | Chris_McElligottPark | Note Added: 0030325 | |
Jan 31, 2013 11:21 am | Chris_McElligottPark | Note Added: 0030421 | |
Jan 31, 2013 11:21 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 31, 2013 11:21 am | Chris_McElligottPark | Resolution | open => fixed |