View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010540 | Valley 2 | Suggestion - UI Ideas | Jan 31, 2013 3:58 pm | Feb 1, 2013 9:09 am | |
Reporter | Acetyl | Assigned To | |||
Status | closed | Resolution | duplicate | ||
Product Version | 0.722 | ||||
Summary | 0010540: Lead resistance member vs. player portraits | ||||
Description | Perhaps add a check to prevent, or have weighed less, resistance members with the same portrait as the player (from becoming the lead member). I don't know if you've implemented all the NPC portraits yet, but on the chance one is selected identical to the player, it can be immersion breaking / difficult to tell at a glance who is speaking, particularly in the tutorial-like segments. Just a minor bit of polish. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0010407 | considering | Have "advisor" be from a different time period than the player so portraits never match. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 31, 2013 3:58 pm | Acetyl | New Issue | |
Jan 31, 2013 4:48 pm | Oralordos | Relationship added | related to 0010407 |
Feb 1, 2013 9:09 am | tigersfan | Relationship replaced | duplicate of 0010407 |
Feb 1, 2013 9:09 am | tigersfan | Internal Weight | => New |
Feb 1, 2013 9:09 am | tigersfan | Status | new => closed |
Feb 1, 2013 9:09 am | tigersfan | Resolution | open => duplicate |