View Issue Details

IDProjectCategoryLast Update
0010565Valley 2Suggestion - General IdeaFeb 4, 2013 10:06 am
ReporterAcetyl Assigned To 
Status consideringResolutionopen 
Product Version0.724 
Summary0010565: Environmentally mediated spell particle effects / general gameplay effects
DescriptionIt could be interesting, and aid in immersion to add new particle effects to spells depending on what time period you're in. This would be especially applicable in more extreme environments, temperature wise. Example being, casting a water spell in lava flats or desert segments, could produce a steam effect and have the projectile more short lived. It wouldn't quite make the spell useless, but it would add more of a feeling like you've really suddenly stepped into a hot, dry desert. Lava flats might be more humid, which would cause different water evaporation behavior. And that only covers water. Electricity spells could ionize dust particles and behave erratically, in swamps maybe the thick air and plentiful water makes water and wood spells work better. Etc.

Expanding that out, one other thing I've noticed is when I reach a new tier of spells, I tend to stick with the same class that seems to generally "work" for my playstyle, changing very infrequently, if at all. This might add an additional layer of planning and spell usage, depending on something more than expected monsters and whatnot. I like the current spell system quite a lot, so I'm not really saying this as an "overhaul". But it could be curious, how it all branches out both immersion / aesthetically, and gameplay wise with a small element like this put into the mix.

-Attached screenshot, though it isn't really necessary. Such a spell could have a subtle steam effect.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Acetyl

Feb 2, 2013 11:24 pm

reporter  

2013-02-02_00006.jpg (362,471 bytes)

tigersfan

Feb 4, 2013 10:06 am

reporter   ~0030514

Probably not something we have time for prior to 1.0, but, I can see how this would add some character to the game.

Issue History

Date Modified Username Field Change
Feb 2, 2013 11:24 pm Acetyl New Issue
Feb 2, 2013 11:24 pm Acetyl File Added: 2013-02-02_00006.jpg
Feb 4, 2013 10:06 am tigersfan Internal Weight => New
Feb 4, 2013 10:06 am tigersfan Note Added: 0030514
Feb 4, 2013 10:06 am tigersfan Internal Weight New => Feature Suggestion
Feb 4, 2013 10:06 am tigersfan Status new => considering