View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010569 | Valley 2 | Bug - Room Issues | Feb 3, 2013 7:06 am | Feb 4, 2013 11:16 am | |
Reporter | stephanreiken | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.724 | ||||
Fixed in Version | 0.725 | ||||
Summary | 0010569: Deep Gate chunks do not have buildings defined | ||||
Description | Upon entering an unpurified Deep Gate I came across this error. No Buildings512 defined for TheDeepGate No Buildings1024 defined for TheDeepGate No Buildings512 defined for TheDeepGate and as the error says if you try to progress you run into a dead end without a building to go into. Attached is a save file demonstrating this. The file should load with the character standing on the problem tile which has two Evil Outpost In The Deep tiles next to it. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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This effectively breaks every game I start since .724 as the missing houses prevent me from purifying these chunks - which is the prerequisite to destroying the gate using my survivors. Two or more invicible deep gates continuously spawning monsters are not much fun = /... |
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Thanks! * Fixed a bug where The Deep Gate regions were not generating their chunks properly. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 3, 2013 7:06 am | stephanreiken | New Issue | |
Feb 3, 2013 7:06 am | stephanreiken | File Added: Environ.rar | |
Feb 3, 2013 11:55 am | nas1m | Note Added: 0030492 | |
Feb 4, 2013 10:29 am | tigersfan | Internal Weight | => Major Problem |
Feb 4, 2013 10:29 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 4, 2013 10:29 am | tigersfan | Status | new => assigned |
Feb 4, 2013 11:16 am | Chris_McElligottPark | Note Added: 0030521 | |
Feb 4, 2013 11:16 am | Chris_McElligottPark | Status | assigned => resolved |
Feb 4, 2013 11:16 am | Chris_McElligottPark | Fixed in Version | => 0.725 |
Feb 4, 2013 11:16 am | Chris_McElligottPark | Resolution | open => fixed |