View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010616 | Valley 2 | Suggestion - Balancing Issues | Feb 7, 2013 1:55 am | Feb 8, 2013 7:22 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.728 | ||||
Fixed in Version | 0.801 | ||||
Summary | 0010616: Abandoned town zones are way too long | ||||
Description | These take FOREVER. Often long enough to equal 2 or 3 turns in any other biome type. It doesnt help that MOST of the enemies in here have high amounts of health and take awhile to bring down. But mostly, way, way too long. It's not uncommon to go through 5 or 6 full-sized buildings in just ONE tile. I find myself just switching to Featherweight with these every now and then just to make them not take so long. Even cut in half, these would STILL be too long. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
has duplicate | 0010622 | resolved | Chris_McElligottPark | Abandoned town zones are way too long |
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I like the current length and enemy types. However, I agree about the buildings. At present, they feel more like a chore that is merely standing in the way of progress. Upon reaching one I inevitably think to myself, "Oh, another one." The buildings need something more to them. Right now, the equipment inside, and near the exit, is a start. Along with the occasional boss fight. But I think they need...not more variety, but something more special. Something curious that differs from the expected, and forms a contrast. I'd also like to see houses in caves. And houses that have sunken into the ground from disuse, or flood perhaps. Just general, more spark to it all. So it's not just -enter residence -fight monsters -somehow leave through hatch outside residence |
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Thanks! * Previously, pretty much all buildings you would encounter you had to go into in order to progress through a region. This is no longer the case -- instead, a lot of these small buildings are now just little side bonuses where you can get some good treasure instead. Specifically, this applies to the following region types: ** Grasslands Shacks, Grassland Homes, Ice Age, Abandoned Town Warehouses, Abandoned Towns in general, deserts, both kinds of forests, and the swamps. ** Those that DO still include blockages include the deep, lava and thawing towers, robotic towers, ocean shallows ships, etc. ** All in all the goal of this is to make most of the game turns go faster on the adventure side, keeping them short and sweet but with interesting side divergences if you're hunting equipment. This makes more of the turns equal in amount of time taken, rather than some being SO long. It also makes most of the buildings into bonuses, rather than penalties. |
Date Modified | Username | Field | Change |
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Feb 7, 2013 1:55 am | Misery | New Issue | |
Feb 7, 2013 4:10 pm | Prismwind | Issue cloned: 0010622 | |
Feb 8, 2013 8:49 am | Acetyl | Note Added: 0030580 | |
Feb 8, 2013 11:47 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 8, 2013 11:47 am | tigersfan | Status | new => considering |
Feb 8, 2013 11:56 am | tigersfan | Relationship added | has duplicate 0010622 |
Feb 8, 2013 7:22 pm | Chris_McElligottPark | Note Added: 0030604 | |
Feb 8, 2013 7:22 pm | Chris_McElligottPark | Status | considering => resolved |
Feb 8, 2013 7:22 pm | Chris_McElligottPark | Fixed in Version | => 0.801 |
Feb 8, 2013 7:22 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 8, 2013 7:22 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |