View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010652 | Shattered Haven | Bug - Gameplay | Feb 9, 2013 6:50 pm | Feb 9, 2013 8:37 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010652: WAIT commands are sometimes skipped. | ||||
Description | Now that WAIT calculation is improved, it comes with the side effect of sometimes being skipped. This has broken story sequences in both 001 and 095. (I suspect others as well.) Before, Zombie Mom would enter 001-C and pause, staring at Pierce for a good three seconds before escaping. Now, she doubles back the moment she touches her southbound tile, complete with a sliding effect as if she's seen a ghost herself. Easier to test, in 095-MAIN, Pierce's delay onto the screen of one second is still working. However, he's supposed to have an additional second of delay when he and his mom make eye contact a 2nd time. This used to give her enough time to cross the bridge way ahead of him, but since he skips that wait, they're neck-in-neck as if racing each other. I'm going to commit what I have right now in case you need to see what I'm seeing. Thanks in advance! | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
|
Sorry about this! * Fixed a bug in the WAIT timers that I introduced with the last fix where a variable wasn't getting reset and only the first WAIT command in a script would actually run. Now they all run properly! New compiled version 696 with it in there. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 9, 2013 6:50 pm | GameMaker24 | New Issue | |
Feb 9, 2013 6:50 pm | GameMaker24 | Status | new => assigned |
Feb 9, 2013 6:50 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Feb 9, 2013 8:37 pm | Chris_McElligottPark | Note Added: 0030632 | |
Feb 9, 2013 8:37 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 9, 2013 8:37 pm | Chris_McElligottPark | Resolution | open => fixed |