View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010767 | Shattered Haven | Bug - Gameplay | Feb 17, 2013 6:32 pm | Mar 17, 2013 12:08 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 1.000 First Official! | ||||
Summary | 0010767: PLAYER2NPCWANDER isn't working. | ||||
Description | In level 007-I, I have a script triggered at a tile during IsOnePlayer that uses PLAYER2NPCWANDER. The 2nd player/NPC is initially P2-F. I want the follower to not follow the player into this dangerous building because of spikes that appear at other trigger points. However, nothing happens when the command is used -- the player continues to be followed. The script's name is A.SinglePlayerSolitude and it is triggered at tile 549. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Thanks! * PLAYER2NPCWANDER previously only worked with MalePlayerFollower and FemalePlayerFollower. Now it also works with Player2Follower. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 17, 2013 6:32 pm | GameMaker24 | New Issue | |
Feb 17, 2013 6:32 pm | GameMaker24 | Status | new => assigned |
Feb 17, 2013 6:32 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 17, 2013 12:08 pm | Chris_McElligottPark | Note Added: 0031220 | |
Mar 17, 2013 12:08 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 17, 2013 12:08 pm | Chris_McElligottPark | Fixed in Version | => 1.000 First Official! |
Mar 17, 2013 12:08 pm | Chris_McElligottPark | Resolution | open => fixed |