View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010780 | Valley 2 | Bug - Crash or Exception | Feb 18, 2013 8:28 pm | Feb 19, 2013 8:29 pm | |
Reporter | Mick | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 1.000 | ||||
Fixed in Version | 1.001 Mouse Aiming For Those Who Stood And Fought | ||||
Summary | 0010780: ProcessAssertionFailure when attempting to enter building | ||||
Description | I attempted to enter a building in on side scrolling portion, and the screen stayed black for a while and then my character went back outside. The following stack trace appeared in the game log: GameInit (10 - 2/18/2013 8:03:57 PM) 2/18/2013 8:24:18 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Operation is not valid due to the current state of the object at System.Collections.Generic.Stack`1[DungeonNode].Peek () [0x00000] in <filename unknown>:0 at DungeonMetadata+DungeonMetadataCreationData.AddAndLinkToLastHubChunk (DungeonNodeType NodeType, FourDirection ParentDirection, Boolean IsNewHubChunk) [0x00000] in <filename unknown>:0 at ChunkScriptStep_DungeonGeneration.FillDungeon (Int32 DungeonID, DungeonGenerationStyle DungeonStyle, Int32 RandomSeed) [0x00000] in <filename unknown>:0 at ChunkScriptStep_DungeonGeneration.Execute (DungeonGenerationStyle DungeonStyle) [0x00000] in <filename unknown>:0 at GameEntityTypeStaticObjectSubData.CreateInteriorDungeon (Int64 ContainingGameEntityID, GameEntityType ContainingEntityType, .Region ParentRegion, .DungeonNode ParentDungeonNode) [0x00000] in <filename unknown>:0 at GameEntity.GetLinkedDungeonNodeBehindDoorNonSim (Int32 EntranceIndexBeingStoodAt, Boolean AllowDebugLogging, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at GameEntity.GetLinkedDungeonNodeBehindDoorSim (Int32 EntranceIndexBeingStoodAt, Boolean AllowDebugLogging, System.Int32& EntranceIndexToFind, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:0000059 type:Avor TargetEntity:0003914 type:StiltsHouse2 QueuedAbilityUse.Ability.TypeData.Type:EnterLinkedChunkThroughDoor QueuedAbilityUse.MessageID:8653 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:2 QueuedAbilityUse.ExecutionContextChunkID:16 QueuedAbilityUse.ExecutionContextRegionID:123 QueuedAbilityUse.TargetGemSocketIndexOrEntranceIndex:0 QueuedAbilityUse.UsingEntityID:59 UsingEntity.TypeData.Type:Avor at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() When I attempted to enter the building a second time, it appeared to work fine. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0010666 | resolved | Chris_McElligottPark | ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing exception when loading chunk |
|
Thanks! * Fixed a bug that could occasionally cause exceptions to be thrown when first generating the interior of a new building. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 18, 2013 8:28 pm | Mick | New Issue | |
Feb 18, 2013 9:36 pm | tigersfan | Relationship added | duplicate of 0010666 |
Feb 18, 2013 9:37 pm | tigersfan | Internal Weight | => New |
Feb 18, 2013 9:37 pm | tigersfan | Status | new => closed |
Feb 18, 2013 9:37 pm | tigersfan | Resolution | open => duplicate |
Feb 19, 2013 8:29 pm | Chris_McElligottPark | Note Added: 0030887 | |
Feb 19, 2013 8:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 19, 2013 8:29 pm | Chris_McElligottPark | Status | closed => resolved |
Feb 19, 2013 8:29 pm | Chris_McElligottPark | Fixed in Version | => 1.001 Mouse Aiming For Those Who Stood And Fought |