View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010935 | Shattered Haven | Bug - Gameplay | Mar 17, 2013 11:44 am | Mar 17, 2013 7:56 pm | |
Reporter | mrhanman | Assigned To | GameMaker24 | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 Preparing For Launch | ||||
Fixed in Version | 1.000 First Official! | ||||
Summary | 0010935: Mary follows even though dialog says she shouldn't | ||||
Description | In the desert, there's a building that upon entering triggers dialog with Darrell telling Mary that it's too dangerous and to wait outside. Mary agrees but follows anyway. The building in question is in the screenshot. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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The script that causes the NPC to stop following has been fixed, and I've also set it up so that it's restricted to a small area (so you can't be randomly followed, either). |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 17, 2013 11:44 am | mrhanman | New Issue | |
Mar 17, 2013 11:44 am | mrhanman | File Added: 2013-03-17_00006.jpg | |
Mar 17, 2013 12:10 pm | Chris_McElligottPark | Assigned To | => GameMaker24 |
Mar 17, 2013 12:10 pm | Chris_McElligottPark | Status | new => assigned |
Mar 17, 2013 7:56 pm | GameMaker24 | Internal Weight | => New |
Mar 17, 2013 7:56 pm | GameMaker24 | Note Added: 0031249 | |
Mar 17, 2013 7:56 pm | GameMaker24 | Status | assigned => resolved |
Mar 17, 2013 7:56 pm | GameMaker24 | Fixed in Version | => 1.000 First Official! |
Mar 17, 2013 7:56 pm | GameMaker24 | Resolution | open => fixed |