View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011001 | AI War 1 / Classic | Crash/Exception | Mar 24, 2013 1:58 am | Mar 26, 2013 1:37 pm | |
Reporter | Cowinatub | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.013 | ||||
Fixed in Version | 6.014 | ||||
Summary | 0011001: DESYNC when playing with champion and player | ||||
Description | De sync happens after champion has been in mission world for a small amount of time. Tried re-hosting saved game, didn't fix problem. Also tried re-hosting a new game with same settings(one champion, one player, but a different universe) but encountered exactly the same problem. We are playing defender 45 minutes. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Desyncs are considered crash level bugs by the devs, so upping to crash level severity. |
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For 6.014: * Fixed an unhandled-errors bug with the nemesis logic in Defender mode (it was assuming the game started with an AI HW, which is technically not true in Defender). This could also cause a desync in MP. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 24, 2013 1:58 am | Cowinatub | New Issue | |
Mar 24, 2013 1:58 am | Cowinatub | File Added: Saves.zip | |
Mar 24, 2013 2:03 am | Cowinatub | Description Updated | |
Mar 26, 2013 12:21 pm | TechSY730 | Note Added: 0031384 | |
Mar 26, 2013 12:21 pm | TechSY730 | Severity | major => crash |
Mar 26, 2013 1:37 pm | keith.lamothe | Internal Weight | => New |
Mar 26, 2013 1:37 pm | keith.lamothe | Note Added: 0031390 | |
Mar 26, 2013 1:37 pm | keith.lamothe | Status | new => resolved |
Mar 26, 2013 1:37 pm | keith.lamothe | Fixed in Version | => 6.014 |
Mar 26, 2013 1:37 pm | keith.lamothe | Resolution | open => fixed |
Mar 26, 2013 1:37 pm | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |