View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011032 | AI War 1 / Classic | Suggestion - Game Mechanics | Mar 30, 2013 8:07 pm | Apr 3, 2013 12:19 am | |
Reporter | Wingflier | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 6.015 | ||||
Summary | 0011032: New resource system not converting from one to the other when you hit maximum | ||||
Description | The new automated resource conversion system is fantastic, and a big improvement from before. However, like the title says, it's missing a bit of the old functionality which was automatically converting 1 resource to another when you hit the cap. For example, if I had 999,999 metal and 500,000 crystal, it would automatically convert my excess metal for me. Now I see a lot of my excess resources being wasted, and I was hoping we could have that old functionality back again. Thanks. | ||||
Tags | No tags attached. | ||||
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Save attached to the report. |
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Just loaded the save and watched the actual per-second deltas in both an m=>c and a c=>m case and in both cases it is actually giving you the right amount (about 2k of whichever resource is not full, instead of 1.2k of one and wasting the other 1.2k of the other). So definitely a display bug (that's going to be hard to fix because it's incredibly complex under the hood how it tracks all this stuff) but the sim appears to be working right :) |
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Oh, good to know! |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 30, 2013 8:07 pm | Wingflier | New Issue | |
Mar 30, 2013 10:14 pm | Wingflier | File Added: proof.sav | |
Mar 30, 2013 10:14 pm | Wingflier | Note Added: 0031430 | |
Apr 2, 2013 3:45 pm | keith.lamothe | Note Added: 0031443 | |
Apr 2, 2013 3:45 pm | keith.lamothe | Assigned To | => keith.lamothe |
Apr 2, 2013 3:45 pm | keith.lamothe | Status | new => assigned |
Apr 3, 2013 12:19 am | Wingflier | Note Added: 0031447 |