View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011065 | AI War 1 / Classic | Crash/Exception | Apr 21, 2013 5:32 pm | Apr 30, 2013 10:25 am | |
Reporter | Mogsington | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Summary | 0011065: AIWar - mono.dll caused an Access Violation (0xc0000005) | ||||
Description | Can't even begin to run AI War. Have tried deleting and reinstalling from Steam. But all I get is a popup telling me I have a new crash log folder, and in that, in error.log: Unity Player [version: Unity 3.3.0f4_63135] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:10003dd4. Error occurred at 2013-04-21_221756. C:\Program Files (x86)\Steam\steamapps\common\AI War Fleet Command\AIWar.exe 28% memory in use. 0 MB physical memory [0 MB free]. 0 MB paging file [0 MB free]. 2048 MB user address space [1939 MB free]. Write to location 00000000 caused an access violation. Context: EDI: 0x1012de6f ESI: 0x101f10b4 EAX: 0x00000000 EBX: 0x00000000 ECX: 0x6a51a9b6 EDX: 0x101f10b9 EIP: 0x10003dd4 EBP: 0x0018d898 SegCs: 0x00000023 EFlags: 0x00010216 ESP: 0x0018d860 SegSs: 0x0000002b Bytes at CS:EIP: 89 30 33 c0 5e c3 6a 00 e8 cd ff ff ff 59 33 c0 ---- Output_log.txt is zero length. It doesn't even get that far. After digging, it seems if something is mangled in Unity player's settings this can happen, but I have no idea where settings for Unity would be in this case. Or it might be something even more fun! | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Ok. Strange. I went on a few possible problem hunts, and on the way was checking my PATH for anything conflicting by way of mono versions being found first. Nothing. But. Did spot an environment variable I set ages ago to get a Mono program I was trying to compile and run to work, so I deleted it. Twas MONO_EXTERNAL_ENCODINGS set it to be "default_locale" I'm not 100% sure that's what fixed it, because I went on a bit of a potential bug squashing wander while I was at it, but it seems a possible candidate. I've yet to find out which mono program I thought I had working will now crash and burn on me :-) But anyway! It's working! |
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Sorry I didn't respond earlier, didn't notice this one :) Yea, I imagine there are a variety of ways to confuse mono into breaking in some edge cases that the Unity engine didn't anticipate :) Glad you found a fix! |
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Wait, Mono listens to environment variables? I may look into this as a way of "messing with" mono. ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 21, 2013 5:32 pm | Mogsington | New Issue | |
Apr 21, 2013 10:08 pm | Mogsington | Note Added: 0031517 | |
Apr 29, 2013 9:00 pm | keith.lamothe | Internal Weight | => New |
Apr 29, 2013 9:00 pm | keith.lamothe | Note Added: 0031529 | |
Apr 29, 2013 9:00 pm | keith.lamothe | Status | new => resolved |
Apr 29, 2013 9:00 pm | keith.lamothe | Resolution | open => fixed |
Apr 29, 2013 9:00 pm | keith.lamothe | Assigned To | => keith.lamothe |
Apr 30, 2013 10:25 am | TechSY730 | Note Added: 0031530 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |