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IDProjectCategoryLast Update
0011071Shattered HavenSuggestion - Puzzle MechanicsJun 12, 2013 9:29 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.012 Flying High 
Fixed in Version1.012 Flying High 
Summary0011071: Make glass water jars not break until an enemy is fully standing on their square.
DescriptionUnlike other weapons, where this is undesirable behavior. Per notes:

http://www.arcengames.com/forums/index.php?topic=12905.new;topicseen#new
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Jun 12, 2013 9:29 pm

administrator   ~0032873

* Updated the glass water jars so that they no longer trigger until the enemy is literally right on top of the same tile that they are on. This way, the puddle that appears will instantly hit the enemy in question, dealing damage if it would deal damage.
** Previously, sometimes grays would trigger these in a way that they would get hit by the puddle, and sometimes not. This was most apparent of an issue in Recent Dead Red Alert.

Issue History

Date Modified Username Field Change
Apr 24, 2013 8:41 am Chris_McElligottPark New Issue
Jun 12, 2013 9:29 pm Chris_McElligottPark Note Added: 0032873
Jun 12, 2013 9:29 pm Chris_McElligottPark Status new => resolved
Jun 12, 2013 9:29 pm Chris_McElligottPark Fixed in Version => 1.012 Flying High
Jun 12, 2013 9:29 pm Chris_McElligottPark Resolution open => fixed
Jun 12, 2013 9:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark