View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011071 | Shattered Haven | Suggestion - Puzzle Mechanics | Apr 24, 2013 8:41 am | Jun 12, 2013 9:29 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.012 Flying High | ||||
Fixed in Version | 1.012 Flying High | ||||
Summary | 0011071: Make glass water jars not break until an enemy is fully standing on their square. | ||||
Description | Unlike other weapons, where this is undesirable behavior. Per notes: http://www.arcengames.com/forums/index.php?topic=12905.new;topicseen#new | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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* Updated the glass water jars so that they no longer trigger until the enemy is literally right on top of the same tile that they are on. This way, the puddle that appears will instantly hit the enemy in question, dealing damage if it would deal damage. ** Previously, sometimes grays would trigger these in a way that they would get hit by the puddle, and sometimes not. This was most apparent of an issue in Recent Dead Red Alert. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 24, 2013 8:41 am | Chris_McElligottPark | New Issue | |
Jun 12, 2013 9:29 pm | Chris_McElligottPark | Note Added: 0032873 | |
Jun 12, 2013 9:29 pm | Chris_McElligottPark | Status | new => resolved |
Jun 12, 2013 9:29 pm | Chris_McElligottPark | Fixed in Version | => 1.012 Flying High |
Jun 12, 2013 9:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 12, 2013 9:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |