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IDProjectCategoryLast Update
0011081AI War 1 / ClassicSuggestion - Game MechanicsMay 1, 2013 11:10 pm
ReporterFaulty Logic Assigned To 
Status newResolutionopen 
Summary0011081: Subcommander Homesystems
DescriptionThese planets (randomly selected at mapgen) would:

send tiny waves of about one eighth normal wave strength (often in sync with the parent AI waves)

send threatfleet groups of guardians (or super guardians) periodically

have mkV guard posts and ships like a core world, but without the crazy reinforcement priority

have the max allowable resource points and 2 times normal k

if their parent homeworld is under attack, send all their ships to help

(possibly) have a mini, non-nuclear Avenger.


I was thinking one or two per AI, to satisfy the "quietly subdue the subcommanders" line, and to give midgame goals. You wouldn't have to take them out, but it would help.

If these sound like too good a deal for the player, have them add more than 20 AIP to take out.
Too good for the AI, add a couple data centers.
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Radiant Phoenix

May 1, 2013 11:10 pm

reporter   ~0031547

I'd consider making the extra AIP into extra AIP floor.

Issue History

Date Modified Username Field Change
May 1, 2013 7:09 pm Faulty Logic New Issue
May 1, 2013 7:10 pm Faulty Logic Description Updated
May 1, 2013 11:10 pm Radiant Phoenix Note Added: 0031547