View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011081 | AI War 1 / Classic | Suggestion - Game Mechanics | May 1, 2013 7:09 pm | May 1, 2013 11:10 pm | |
Reporter | Faulty Logic | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0011081: Subcommander Homesystems | ||||
Description | These planets (randomly selected at mapgen) would: send tiny waves of about one eighth normal wave strength (often in sync with the parent AI waves) send threatfleet groups of guardians (or super guardians) periodically have mkV guard posts and ships like a core world, but without the crazy reinforcement priority have the max allowable resource points and 2 times normal k if their parent homeworld is under attack, send all their ships to help (possibly) have a mini, non-nuclear Avenger. I was thinking one or two per AI, to satisfy the "quietly subdue the subcommanders" line, and to give midgame goals. You wouldn't have to take them out, but it would help. If these sound like too good a deal for the player, have them add more than 20 AIP to take out. Too good for the AI, add a couple data centers. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 1, 2013 7:09 pm | Faulty Logic | New Issue | |
May 1, 2013 7:10 pm | Faulty Logic | Description Updated | |
May 1, 2013 11:10 pm | Radiant Phoenix | Note Added: 0031547 |