View Issue Details

IDProjectCategoryLast Update
0011086AI War 1 / ClassicBug - GameplayMay 5, 2014 7:40 pm
ReporterRockyBst Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version6.025 
Fixed in Version7.024 
Summary0011086: Contantly Spawning Super Hybrids
DescriptionI haven't let this save run on for too long since I first spotted the issue, but it looks like we're getting a new superhybrid popping up every 30 seconds or so. I just destroyed a super hybrid about 10 minutes before this, so I'm assuming something in the respawning code is misfiring?
TagsNo tags attached.
Internal WeightNew

Activities

RockyBst

May 2, 2013 5:58 pm

reporter  

SooperHybrid.sav (867,315 bytes)

RockyBst

May 2, 2013 6:00 pm

reporter  

superHybrid.png (87,432 bytes)   
superHybrid.png (87,432 bytes)   

RockyBst

May 2, 2013 6:33 pm

reporter   ~0031563

Looks like this might have something to do with the fallen spire shard chase that took place right after I smacked the original super-hybrid up.

keith.lamothe

May 5, 2014 7:40 pm

administrator   ~0037490

For 7.024:

* Super Hybrids will not try to spawn more often than every 10 minutes, in an effort to prevent the bug where multiple spawn simulataneously upon the death of another, and thus bypass the galaxy-wide-cap of 1.

Thanks :)

Issue History

Date Modified Username Field Change
May 2, 2013 5:58 pm RockyBst New Issue
May 2, 2013 5:58 pm RockyBst File Added: SooperHybrid.sav
May 2, 2013 6:00 pm RockyBst File Added: superHybrid.png
May 2, 2013 6:33 pm RockyBst Note Added: 0031563
May 5, 2014 7:40 pm keith.lamothe Internal Weight => New
May 5, 2014 7:40 pm keith.lamothe Note Added: 0037490
May 5, 2014 7:40 pm keith.lamothe Status new => resolved
May 5, 2014 7:40 pm keith.lamothe Fixed in Version => 7.024
May 5, 2014 7:40 pm keith.lamothe Resolution open => fixed
May 5, 2014 7:40 pm keith.lamothe Assigned To => keith.lamothe