View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011086 | AI War 1 / Classic | Bug - Gameplay | May 2, 2013 5:58 pm | May 5, 2014 7:40 pm | |
Reporter | RockyBst | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.025 | ||||
Fixed in Version | 7.024 | ||||
Summary | 0011086: Contantly Spawning Super Hybrids | ||||
Description | I haven't let this save run on for too long since I first spotted the issue, but it looks like we're getting a new superhybrid popping up every 30 seconds or so. I just destroyed a super hybrid about 10 minutes before this, so I'm assuming something in the respawning code is misfiring? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Looks like this might have something to do with the fallen spire shard chase that took place right after I smacked the original super-hybrid up. |
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For 7.024: * Super Hybrids will not try to spawn more often than every 10 minutes, in an effort to prevent the bug where multiple spawn simulataneously upon the death of another, and thus bypass the galaxy-wide-cap of 1. Thanks :) |
Date Modified | Username | Field | Change |
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May 2, 2013 5:58 pm | RockyBst | New Issue | |
May 2, 2013 5:58 pm | RockyBst | File Added: SooperHybrid.sav | |
May 2, 2013 6:00 pm | RockyBst | File Added: superHybrid.png | |
May 2, 2013 6:33 pm | RockyBst | Note Added: 0031563 | |
May 5, 2014 7:40 pm | keith.lamothe | Internal Weight | => New |
May 5, 2014 7:40 pm | keith.lamothe | Note Added: 0037490 | |
May 5, 2014 7:40 pm | keith.lamothe | Status | new => resolved |
May 5, 2014 7:40 pm | keith.lamothe | Fixed in Version | => 7.024 |
May 5, 2014 7:40 pm | keith.lamothe | Resolution | open => fixed |
May 5, 2014 7:40 pm | keith.lamothe | Assigned To | => keith.lamothe |