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IDProjectCategoryLast Update
0011091AI War 1 / ClassicBug - GameplayMay 13, 2013 4:55 pm
Reporterussdefiant Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version6.025 
Fixed in Version6.028 
Summary0011091: Extensive amounts of D and E generators showing up
DescriptionI've been running through a few random maps looking for an ideal setting to start a game with, and i'm seeing a huge amount of CSGs showing up. No undue change in C, B, or A-grade CSGs, but D and Es are all over the place, with the last map i genned having 61 CSGs in total on a 80-planet map.
TagsNo tags attached.
Internal WeightNew

Activities

Faulty Logic

May 3, 2013 3:27 am

reporter   ~0031569

You wouldn't happen to be playing against a Retaliatory AI, would you?
IIRC, D spawns anywhere with a warp counter post (and nothing to qualify for a higher CSG), and E tries to get about as many as D.

ussdefiant

May 3, 2013 11:42 am

reporter   ~0031574

Nah, just Diff 8 Spireling/Niezul Cluster Bombers, with a bunch of things turned on. Spirelings have a LOT of counterattack posts, though, with a planet 2 jumps from my HW having 3 of the things. Not sure if this is a product of diff or not, but all the planets on the map seem to have guardposts a lvl higher than i'd expect them to be, as well. Gonna toss up a save with this map in a minute

As a minor niggle, it might be worth buffing the HPs on Neizul clusters as well, as even the 160k on a Mk IV dies pretty much in a volley to any moderate size attack force.

ussdefiant

May 3, 2013 11:43 am

reporter  

uh-oh.sav (178,079 bytes)

TechSY730

May 3, 2013 11:59 am

reporter   ~0031575

Last edited: May 3, 2013 12:00 pm

The various AI exclusive neinzul structures could use a buff. Not a huge one (their gimmick and danger is what they spawn, not the building itself), but some nonetheless.

Anyways, I bet you are glad you only have to take out 1 D and E core shield gen. ;D

Faulty Logic

May 9, 2013 11:46 pm

reporter   ~0032097

Last edited: May 9, 2013 11:46 pm

I'm hitting this too, for Ds, anyway. The problem isn't the CSG-Ds, but what causes them. Warp Counter Posts. Everywhere.

keith.lamothe

May 13, 2013 4:55 pm

administrator   ~0032229

Fixed the counterattack post seeding thing (and thus the D gen one, not sure about the Es) for 6.028, thanks :)

Issue History

Date Modified Username Field Change
May 3, 2013 2:07 am ussdefiant New Issue
May 3, 2013 3:27 am Faulty Logic Note Added: 0031569
May 3, 2013 11:42 am ussdefiant Note Added: 0031574
May 3, 2013 11:43 am ussdefiant File Added: uh-oh.sav
May 3, 2013 11:59 am TechSY730 Note Added: 0031575
May 3, 2013 12:00 pm TechSY730 Note Edited: 0031575
May 9, 2013 11:46 pm Faulty Logic Note Added: 0032097
May 9, 2013 11:46 pm Faulty Logic Note Edited: 0032097
May 13, 2013 4:55 pm keith.lamothe Internal Weight => New
May 13, 2013 4:55 pm keith.lamothe Note Added: 0032229
May 13, 2013 4:55 pm keith.lamothe Status new => resolved
May 13, 2013 4:55 pm keith.lamothe Fixed in Version => 6.028
May 13, 2013 4:55 pm keith.lamothe Resolution open => fixed
May 13, 2013 4:55 pm keith.lamothe Assigned To => keith.lamothe