View Issue Details

IDProjectCategoryLast Update
0011101Skyward CollapseCrash/ExceptionMay 3, 2013 3:44 pm
ReporterCinth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version.801 
Summary0011101: First roadblock
DescriptionEnding turn 40 (end round 1) and watching the units go round I hit a roadblock.

Error pops up and the game seems to stop running the play.

Save and reload pops up the error so I'll post it here with the dbug log

"Entity is already at the target tile! 5/3/2013 11:38:32 AM"

message happens a lot during the "watch" phase of the turn.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Chris_McElligottPark

May 3, 2013 3:09 pm

administrator   ~0031585

Last edited: May 3, 2013 3:09 pm

Let us know when you do have a savegame uploaded...

Cinth

May 3, 2013 3:11 pm

manager   ~0031586

Last edited: May 3, 2013 3:12 pm

Doh! I'll fix that right now.

Brain fart, I guess ;)

Save and log now properly included!

Cinth

May 3, 2013 3:11 pm

manager  

first play.save (13,160 bytes)

Cinth

May 3, 2013 3:12 pm

manager  

ArcenDebugLog.txt (6,412 bytes)   
5/3/2013 10:44:41 AM
GameInit (0 - 5/3/2013 10:44:41 AM)     5/3/2013 10:44:42 AM
GameInit (1 - 5/3/2013 10:44:42 AM)     5/3/2013 10:44:42 AM
GameInit (2 - 5/3/2013 10:44:42 AM)     5/3/2013 10:44:45 AM
audio load: 158     5/3/2013 10:44:45 AM
GameInit (3 - 5/3/2013 10:44:45 AM)     5/3/2013 10:44:45 AM
GameInit (4 - 5/3/2013 10:44:45 AM)     5/3/2013 10:44:45 AM
GameInit (5 - 5/3/2013 10:44:45 AM)     5/3/2013 10:44:45 AM
GameInit (6 - 5/3/2013 10:44:45 AM)     5/3/2013 10:44:46 AM
GameInit (7 - 5/3/2013 10:44:46 AM)     5/3/2013 10:44:46 AM
GameInit (8 - 5/3/2013 10:44:46 AM)     5/3/2013 10:44:46 AM
GameInit (9 - 5/3/2013 10:44:46 AM)     5/3/2013 10:44:46 AM
GameInit (10 - 5/3/2013 10:44:46 AM)     5/3/2013 11:25:30 AM
Entity is already at the target tile!     5/3/2013 11:25:30 AM
Entity is already at the target tile!     5/3/2013 11:25:30 AM
Entity is already at the target tile!     5/3/2013 11:25:30 AM
Entity is already at the target tile!     5/3/2013 11:25:30 AM
Entity is already at the target tile!     5/3/2013 11:32:24 AM
Entity is already at the target tile!     5/3/2013 11:32:25 AM
Entity is already at the target tile!     5/3/2013 11:35:18 AM
Entity is already at the target tile!     5/3/2013 11:38:32 AM
Entity is already at the target tile!     5/3/2013 11:38:32 AM
Entity is already at the target tile!     5/3/2013 11:38:32 AM
Entity is already at the target tile!     5/3/2013 11:38:32 AM
Entity is already at the target tile!     5/3/2013 11:38:32 AM
Entity is already at the target tile!     5/3/2013 11:38:48 AM
Entity is already at the target tile!     5/3/2013 11:38:59 AM
Entity is already at the target tile!     5/3/2013 11:38:59 AM
Entity is already at the target tile!     5/3/2013 11:38:59 AM
Entity is already at the target tile!     5/3/2013 11:38:59 AM
Entity is already at the target tile!     5/3/2013 11:39:49 AM
Entity is already at the target tile!     5/3/2013 11:39:49 AM
Entity is already at the target tile!     5/3/2013 11:39:49 AM
Entity is already at the target tile!     5/3/2013 11:39:49 AM
Entity is already at the target tile!     5/3/2013 11:40:44 AM
Entity is already at the target tile!     5/3/2013 11:43:10 AM
Entity is already at the target tile!     5/3/2013 11:43:48 AM
Entity is already at the target tile!     5/3/2013 11:43:48 AM
Entity is already at the target tile!     5/3/2013 11:43:48 AM
Entity is already at the target tile!     5/3/2013 11:43:48 AM
Entity is already at the target tile!     5/3/2013 11:43:49 AM
Entity is already at the target tile!     5/3/2013 11:43:49 AM
Entity is already at the target tile!     5/3/2013 11:45:23 AM
Entity is already at the target tile!     5/3/2013 11:45:23 AM
Entity is already at the target tile!     5/3/2013 11:45:23 AM
Entity is already at the target tile!     5/3/2013 11:45:50 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:   Object reference not set to an instance of an object

  at World.HandleMilitary () [0x00000] in <filename unknown>:0 
  at World.HandlePostProductionHostAI () [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 
QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI
QueuedAbilityUse.MessageID:1563
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:36

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

5/3/2013 11:51:43 AM
GameInit (0 - 5/3/2013 11:51:43 AM)     5/3/2013 11:51:43 AM
GameInit (1 - 5/3/2013 11:51:43 AM)     5/3/2013 11:51:43 AM
GameInit (2 - 5/3/2013 11:51:43 AM)     5/3/2013 11:51:46 AM
audio load: 158     5/3/2013 11:51:46 AM
GameInit (3 - 5/3/2013 11:51:46 AM)     5/3/2013 11:51:46 AM
GameInit (4 - 5/3/2013 11:51:46 AM)     5/3/2013 11:51:46 AM
GameInit (5 - 5/3/2013 11:51:46 AM)     5/3/2013 11:51:46 AM
GameInit (6 - 5/3/2013 11:51:46 AM)     5/3/2013 11:51:46 AM
GameInit (7 - 5/3/2013 11:51:46 AM)     5/3/2013 11:51:46 AM
GameInit (8 - 5/3/2013 11:51:46 AM)     5/3/2013 11:51:46 AM
GameInit (9 - 5/3/2013 11:51:46 AM)     5/3/2013 11:51:47 AM
GameInit (10 - 5/3/2013 11:51:47 AM)     5/3/2013 11:51:51 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:   Object reference not set to an instance of an object

  at World.HandleMilitary () [0x00000] in <filename unknown>:0 
  at World.HandlePostProductionHostAI () [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 
QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI
QueuedAbilityUse.MessageID:28
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:28

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

ArcenDebugLog.txt (6,412 bytes)   

Chris_McElligottPark

May 3, 2013 3:33 pm

administrator   ~0031590

Thanks!

* Made the "Entity is already at the target tile!" error message a lot more informative so that we can track it down, although we can't yet duplicate it.

* Fixed a really stupid issue where lesser and greater gods were throwing issues because of some changes we made to support Cerberus fully right before we went to alpha.

Cinth

May 3, 2013 3:35 pm

manager   ~0031591

Just a note about the entity line, I had the play on 8x when it first started popping up for me.

Chris_McElligottPark

May 3, 2013 3:36 pm

administrator   ~0031592

Speed of playback wouldn't matter, but thanks!

Cinth

May 3, 2013 3:44 pm

manager   ~0031595

M'kay. I'll see if I can pin down some more details with my next game.

Issue History

Date Modified Username Field Change
May 3, 2013 2:57 pm Cinth New Issue
May 3, 2013 3:06 pm tigersfan Internal Weight => Major Problem
May 3, 2013 3:06 pm tigersfan Assigned To => Chris_McElligottPark
May 3, 2013 3:06 pm tigersfan Status new => assigned
May 3, 2013 3:09 pm Chris_McElligottPark Note Added: 0031585
May 3, 2013 3:09 pm Chris_McElligottPark Note Edited: 0031585
May 3, 2013 3:11 pm Cinth Note Added: 0031586
May 3, 2013 3:11 pm Cinth File Added: first play.save
May 3, 2013 3:12 pm Cinth File Added: ArcenDebugLog.txt
May 3, 2013 3:12 pm Cinth Note Edited: 0031586
May 3, 2013 3:33 pm Chris_McElligottPark Note Added: 0031590
May 3, 2013 3:33 pm Chris_McElligottPark Status assigned => resolved
May 3, 2013 3:33 pm Chris_McElligottPark Resolution open => fixed
May 3, 2013 3:35 pm Cinth Note Added: 0031591
May 3, 2013 3:36 pm Chris_McElligottPark Note Added: 0031592
May 3, 2013 3:44 pm tigersfan Fixed in Version => .801
May 3, 2013 3:44 pm Cinth Note Added: 0031595
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception