View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011101 | Skyward Collapse | Crash/Exception | May 3, 2013 2:57 pm | May 3, 2013 3:44 pm | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | .801 | ||||
Summary | 0011101: First roadblock | ||||
Description | Ending turn 40 (end round 1) and watching the units go round I hit a roadblock. Error pops up and the game seems to stop running the play. Save and reload pops up the error so I'll post it here with the dbug log "Entity is already at the target tile! 5/3/2013 11:38:32 AM" message happens a lot during the "watch" phase of the turn. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Let us know when you do have a savegame uploaded... |
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Doh! I'll fix that right now. Brain fart, I guess ;) Save and log now properly included! |
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ArcenDebugLog.txt (6,412 bytes)
5/3/2013 10:44:41 AM GameInit (0 - 5/3/2013 10:44:41 AM) 5/3/2013 10:44:42 AM GameInit (1 - 5/3/2013 10:44:42 AM) 5/3/2013 10:44:42 AM GameInit (2 - 5/3/2013 10:44:42 AM) 5/3/2013 10:44:45 AM audio load: 158 5/3/2013 10:44:45 AM GameInit (3 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:45 AM GameInit (4 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:45 AM GameInit (5 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:45 AM GameInit (6 - 5/3/2013 10:44:45 AM) 5/3/2013 10:44:46 AM GameInit (7 - 5/3/2013 10:44:46 AM) 5/3/2013 10:44:46 AM GameInit (8 - 5/3/2013 10:44:46 AM) 5/3/2013 10:44:46 AM GameInit (9 - 5/3/2013 10:44:46 AM) 5/3/2013 10:44:46 AM GameInit (10 - 5/3/2013 10:44:46 AM) 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:25:30 AM Entity is already at the target tile! 5/3/2013 11:32:24 AM Entity is already at the target tile! 5/3/2013 11:32:25 AM Entity is already at the target tile! 5/3/2013 11:35:18 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:32 AM Entity is already at the target tile! 5/3/2013 11:38:48 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:38:59 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:39:49 AM Entity is already at the target tile! 5/3/2013 11:40:44 AM Entity is already at the target tile! 5/3/2013 11:43:10 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:48 AM Entity is already at the target tile! 5/3/2013 11:43:49 AM Entity is already at the target tile! 5/3/2013 11:43:49 AM Entity is already at the target tile! 5/3/2013 11:45:23 AM Entity is already at the target tile! 5/3/2013 11:45:23 AM Entity is already at the target tile! 5/3/2013 11:45:23 AM Entity is already at the target tile! 5/3/2013 11:45:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at World.HandleMilitary () [0x00000] in <filename unknown>:0 at World.HandlePostProductionHostAI () [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI QueuedAbilityUse.MessageID:1563 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:36 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 5/3/2013 11:51:43 AM GameInit (0 - 5/3/2013 11:51:43 AM) 5/3/2013 11:51:43 AM GameInit (1 - 5/3/2013 11:51:43 AM) 5/3/2013 11:51:43 AM GameInit (2 - 5/3/2013 11:51:43 AM) 5/3/2013 11:51:46 AM audio load: 158 5/3/2013 11:51:46 AM GameInit (3 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (4 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (5 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (6 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (7 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (8 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:46 AM GameInit (9 - 5/3/2013 11:51:46 AM) 5/3/2013 11:51:47 AM GameInit (10 - 5/3/2013 11:51:47 AM) 5/3/2013 11:51:51 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at World.HandleMilitary () [0x00000] in <filename unknown>:0 at World.HandlePostProductionHostAI () [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI QueuedAbilityUse.MessageID:28 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:28 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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Thanks! * Made the "Entity is already at the target tile!" error message a lot more informative so that we can track it down, although we can't yet duplicate it. * Fixed a really stupid issue where lesser and greater gods were throwing issues because of some changes we made to support Cerberus fully right before we went to alpha. |
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Just a note about the entity line, I had the play on 8x when it first started popping up for me. |
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Speed of playback wouldn't matter, but thanks! |
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M'kay. I'll see if I can pin down some more details with my next game. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2013 2:57 pm | Cinth | New Issue | |
May 3, 2013 3:06 pm | tigersfan | Internal Weight | => Major Problem |
May 3, 2013 3:06 pm | tigersfan | Assigned To | => Chris_McElligottPark |
May 3, 2013 3:06 pm | tigersfan | Status | new => assigned |
May 3, 2013 3:09 pm | Chris_McElligottPark | Note Added: 0031585 | |
May 3, 2013 3:09 pm | Chris_McElligottPark | Note Edited: 0031585 | |
May 3, 2013 3:11 pm | Cinth | Note Added: 0031586 | |
May 3, 2013 3:11 pm | Cinth | File Added: first play.save | |
May 3, 2013 3:12 pm | Cinth | File Added: ArcenDebugLog.txt | |
May 3, 2013 3:12 pm | Cinth | Note Edited: 0031586 | |
May 3, 2013 3:33 pm | Chris_McElligottPark | Note Added: 0031590 | |
May 3, 2013 3:33 pm | Chris_McElligottPark | Status | assigned => resolved |
May 3, 2013 3:33 pm | Chris_McElligottPark | Resolution | open => fixed |
May 3, 2013 3:35 pm | Cinth | Note Added: 0031591 | |
May 3, 2013 3:36 pm | Chris_McElligottPark | Note Added: 0031592 | |
May 3, 2013 3:44 pm | tigersfan | Fixed in Version | => .801 |
May 3, 2013 3:44 pm | Cinth | Note Added: 0031595 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |