View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011105 | Skyward Collapse | Graphical Bug | May 3, 2013 3:50 pm | May 3, 2013 7:07 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .800 Alpha Release | ||||
Fixed in Version | .802 | ||||
Summary | 0011105: Chapmans often end up on the same tile as another chapman during turn playback | ||||
Description | This looks weird if two end up on the same tile and throws errors. Error message: "Entity is already at the target tile" | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I would also add one more thing: Chapmans shouldn't stop on barracks or other unit producing tiles. It seems that they block unit production. |
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Thanks! * Fixed a bug that was allowing chapmen to stack up on top of one another. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2013 3:50 pm | nas1m | New Issue | |
May 3, 2013 4:17 pm | orzelek | Note Added: 0031608 | |
May 3, 2013 4:54 pm | tigersfan | Internal Weight | => Fix Before Major Release |
May 3, 2013 4:54 pm | tigersfan | Assigned To | => Chris_McElligottPark |
May 3, 2013 4:54 pm | tigersfan | Status | new => assigned |
May 3, 2013 7:07 pm | Chris_McElligottPark | Note Added: 0031639 | |
May 3, 2013 7:07 pm | Chris_McElligottPark | Status | assigned => resolved |
May 3, 2013 7:07 pm | Chris_McElligottPark | Fixed in Version | => .802 |
May 3, 2013 7:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |