View Issue Details

IDProjectCategoryLast Update
0011140Skyward CollapseBalance IssueMay 3, 2013 7:31 pm
Reporterzharmad Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.800 Alpha Release 
Fixed in Version.802 
Summary0011140: Civ5 like unit stacking - one military/one civilian
Description
From this thread by orzelek. http://www.arcengames.com/forums/index.php/topic,12969.0.html

I'm had my military building being block for several turns because of the way civilians can move. Them having 18 moves means that it's possible for them to keep finishing on the same tile. :D

However, I've also seen stacking of multiple units here. So it's hard to tell.

Alternatively or as a stop-gap, give them all an odd-number of moves so that you need at least 2 civs to block a military building.
TagsNo tags attached.
Internal WeightNew

Activities

orzelek

May 3, 2013 6:25 pm

reporter   ~0031628

This would be really useful. I have 2 barracks near town center... and I can say now it was a bad idea. They are almost guaranteed to have chapman on them after each turn.

Chris_McElligottPark

May 3, 2013 7:31 pm

administrator   ~0031645

Instead:

* Civilians are no longer able to step onto military production buildings at all.
** Chapmen are now allowed to deposit their goods on ANY town building, thus making congestion of them far less likely.

Issue History

Date Modified Username Field Change
May 3, 2013 6:20 pm zharmad New Issue
May 3, 2013 6:25 pm orzelek Note Added: 0031628
May 3, 2013 7:31 pm Chris_McElligottPark Internal Weight => New
May 3, 2013 7:31 pm Chris_McElligottPark Note Added: 0031645
May 3, 2013 7:31 pm Chris_McElligottPark Status new => resolved
May 3, 2013 7:31 pm Chris_McElligottPark Fixed in Version => .802
May 3, 2013 7:31 pm Chris_McElligottPark Resolution open => fixed
May 3, 2013 7:31 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue