View Issue Details

IDProjectCategoryLast Update
0011151Skyward CollapseCrash/ExceptionMay 4, 2013 2:38 pm
ReporterCinth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.801 
Fixed in Version.803 
Summary0011151: Chapman infinite loop averted!
DescriptionNo idea what this is from but most commonly happens when I drop 9 chaps in a single turn (save up 9 actions and drop all 9 at once).


Added bonus:
File Images/Units/HippoToxote does not exist!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at GameImage.StartLoading()
   at Game.UpdateStreaming()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()
TagsNo tags attached.
Internal WeightNew

Activities

Cinth

May 3, 2013 7:09 pm

manager  

ArcenDebugLog.txt (7,922 bytes)   
5/3/2013 1:51:16 PM
GameInit (0 - 5/3/2013 1:51:16 PM)     5/3/2013 1:51:16 PM
GameInit (1 - 5/3/2013 1:51:16 PM)     5/3/2013 1:51:16 PM
GameInit (2 - 5/3/2013 1:51:16 PM)     5/3/2013 1:51:19 PM
audio load: 158     5/3/2013 1:51:19 PM
GameInit (3 - 5/3/2013 1:51:19 PM)     5/3/2013 1:51:19 PM
GameInit (4 - 5/3/2013 1:51:19 PM)     5/3/2013 1:51:19 PM
GameInit (5 - 5/3/2013 1:51:19 PM)     5/3/2013 1:51:19 PM
GameInit (6 - 5/3/2013 1:51:19 PM)     5/3/2013 1:51:20 PM
GameInit (7 - 5/3/2013 1:51:20 PM)     5/3/2013 1:51:20 PM
GameInit (8 - 5/3/2013 1:51:20 PM)     5/3/2013 1:51:20 PM
GameInit (9 - 5/3/2013 1:51:20 PM)     5/3/2013 1:51:20 PM
GameInit (10 - 5/3/2013 1:51:20 PM)     5/3/2013 1:51:44 PM
GameInit (0 - 5/3/2013 1:51:44 PM)     5/3/2013 1:51:45 PM
GameInit (1 - 5/3/2013 1:51:45 PM)     5/3/2013 1:51:45 PM
GameInit (2 - 5/3/2013 1:51:45 PM)     5/3/2013 1:51:47 PM
audio load: 158     5/3/2013 1:51:47 PM
GameInit (3 - 5/3/2013 1:51:47 PM)     5/3/2013 1:51:47 PM
GameInit (4 - 5/3/2013 1:51:47 PM)     5/3/2013 1:51:47 PM
GameInit (5 - 5/3/2013 1:51:47 PM)     5/3/2013 1:51:48 PM
GameInit (6 - 5/3/2013 1:51:48 PM)     5/3/2013 1:51:48 PM
GameInit (7 - 5/3/2013 1:51:48 PM)     5/3/2013 1:51:48 PM
GameInit (8 - 5/3/2013 1:51:48 PM)     5/3/2013 1:51:48 PM
GameInit (9 - 5/3/2013 1:51:48 PM)     5/3/2013 1:51:48 PM
GameInit (10 - 5/3/2013 1:51:48 PM)     5/3/2013 2:02:51 PM
Chapman infinite loop averted!     5/3/2013 2:02:51 PM
Chapman infinite loop averted!     5/3/2013 2:03:14 PM
Chapman infinite loop averted!     5/3/2013 2:03:14 PM
Chapman infinite loop averted!     5/3/2013 2:03:22 PM
Chapman infinite loop averted!     5/3/2013 2:03:22 PM
Chapman infinite loop averted!     5/3/2013 2:03:31 PM
Chapman infinite loop averted!     5/3/2013 2:03:32 PM
Chapman infinite loop averted!     5/3/2013 2:03:52 PM
Chapman infinite loop averted!     5/3/2013 2:03:58 PM
Chapman infinite loop averted!     5/3/2013 2:07:39 PM
Chapman infinite loop averted!     5/3/2013 2:07:51 PM
Chapman infinite loop averted!     5/3/2013 2:07:51 PM
Chapman infinite loop averted!     5/3/2013 2:07:56 PM
Chapman infinite loop averted!     5/3/2013 2:07:56 PM
Chapman infinite loop averted!     5/3/2013 2:08:01 PM
Chapman infinite loop averted!     5/3/2013 2:08:01 PM
Chapman infinite loop averted!     5/3/2013 2:08:11 PM
Chapman infinite loop averted!     5/3/2013 2:08:11 PM
Chapman infinite loop averted!     5/3/2013 2:19:34 PM
File Images/Units/HippoToxote does not exist!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at GameImage.StartLoading()
   at Game.UpdateStreaming()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

5/3/2013 2:47:57 PM
Chapman infinite loop averted!     5/3/2013 2:48:04 PM
Chapman infinite loop averted!     5/3/2013 2:48:07 PM
Chapman infinite loop averted!     5/3/2013 2:49:31 PM
Chapman infinite loop averted!     5/3/2013 2:49:31 PM
Chapman infinite loop averted!     5/3/2013 3:37:42 PM
GameInit (0 - 5/3/2013 3:37:42 PM)     5/3/2013 3:37:42 PM
GameInit (1 - 5/3/2013 3:37:42 PM)     5/3/2013 3:37:42 PM
GameInit (2 - 5/3/2013 3:37:42 PM)     5/3/2013 3:37:45 PM
audio load: 158     5/3/2013 3:37:45 PM
GameInit (3 - 5/3/2013 3:37:45 PM)     5/3/2013 3:37:45 PM
GameInit (4 - 5/3/2013 3:37:45 PM)     5/3/2013 3:37:45 PM
GameInit (5 - 5/3/2013 3:37:45 PM)     5/3/2013 3:37:45 PM
GameInit (6 - 5/3/2013 3:37:45 PM)     5/3/2013 3:37:46 PM
GameInit (7 - 5/3/2013 3:37:46 PM)     5/3/2013 3:37:46 PM
GameInit (8 - 5/3/2013 3:37:46 PM)     5/3/2013 3:37:46 PM
GameInit (9 - 5/3/2013 3:37:46 PM)     5/3/2013 3:37:46 PM
GameInit (10 - 5/3/2013 3:37:46 PM)     5/3/2013 3:43:44 PM
Chapman infinite loop averted!     5/3/2013 3:43:44 PM
Chapman infinite loop averted!     5/3/2013 3:44:11 PM
Chapman infinite loop averted!     5/3/2013 3:44:11 PM
Chapman infinite loop averted!     5/3/2013 3:45:14 PM
Chapman infinite loop averted!     5/3/2013 3:45:14 PM
Chapman infinite loop averted!     5/3/2013 3:45:34 PM
Chapman infinite loop averted!     5/3/2013 3:45:34 PM
Chapman infinite loop averted!     5/3/2013 3:45:34 PM
Chapman infinite loop averted!     5/3/2013 3:47:12 PM
Chapman infinite loop averted!     5/3/2013 3:47:12 PM
Chapman infinite loop averted!     5/3/2013 3:47:12 PM
Chapman infinite loop averted!     5/3/2013 3:47:15 PM
Chapman infinite loop averted!     5/3/2013 3:47:16 PM
Chapman infinite loop averted!     5/3/2013 3:47:16 PM
Chapman infinite loop averted!     5/3/2013 3:47:54 PM
Chapman infinite loop averted!     5/3/2013 3:47:54 PM
Chapman infinite loop averted!     5/3/2013 3:47:54 PM
Chapman infinite loop averted!     5/3/2013 3:49:51 PM
Chapman infinite loop averted!     5/3/2013 3:49:51 PM
Chapman infinite loop averted!     5/3/2013 3:49:51 PM
Chapman infinite loop averted!     5/3/2013 3:50:21 PM
Chapman infinite loop averted!     5/3/2013 3:50:21 PM
Chapman infinite loop averted!     5/3/2013 3:50:21 PM
Chapman infinite loop averted!     5/3/2013 3:51:03 PM
Chapman infinite loop averted!     5/3/2013 3:51:03 PM
Chapman infinite loop averted!     5/3/2013 3:51:03 PM
Chapman infinite loop averted!     5/3/2013 3:51:45 PM
Chapman infinite loop averted!     5/3/2013 3:51:45 PM
Chapman infinite loop averted!     5/3/2013 3:51:45 PM
Chapman infinite loop averted!     5/3/2013 3:55:03 PM
Chapman infinite loop averted!     5/3/2013 3:55:03 PM
Chapman infinite loop averted!     5/3/2013 3:55:04 PM
Chapman infinite loop averted!     5/3/2013 3:55:56 PM
Chapman infinite loop averted!     5/3/2013 3:55:56 PM
Chapman infinite loop averted!     5/3/2013 3:55:56 PM
Chapman infinite loop averted!     5/3/2013 3:57:47 PM
Chapman infinite loop averted!     5/3/2013 3:57:47 PM
Chapman infinite loop averted!     5/3/2013 3:57:47 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:08 PM
Chapman infinite loop averted!     5/3/2013 3:58:09 PM
Chapman infinite loop averted!     5/3/2013 3:59:00 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:00 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:01 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:01 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:01 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:01 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:01 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:01 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 3:59:01 PM
ChapmanGreek is already at the target tile BarracksGreek!     
ArcenDebugLog.txt (7,922 bytes)   

Cinth

May 3, 2013 7:11 pm

manager  

fifth game.save (16,615 bytes)

Chris_McElligottPark

May 3, 2013 7:44 pm

administrator   ~0031648

Please let me know if you still see the chapman then in the next version. I suspect I already fixed that via something unrelated.

Thanks on the Hippo-Toxotes, that's now fixed.

Cinth

May 3, 2013 8:08 pm

manager   ~0031655

No worries. Just passing along stuff as I find it (as usual :))

Chris_McElligottPark

May 3, 2013 8:09 pm

administrator   ~0031656

Always appreciated.

Cinth

May 3, 2013 8:58 pm

manager   ~0031660

I was poking around with the above save and notice that a) the chapman text always occurs after the planning/build phase, right before the "watch" phase. There seems to be one instance of error text for each chappy. It might have something to do with the chaps stacking (which should go away next update).

Cinth

May 3, 2013 10:27 pm

manager   ~0031691

Chapman text is still here. I've added a new debug log, saves from game 3 and game 6.

I ran game 3,5 and 6 to test out the new behaviors.
Game 3 and 5 the text is bad at the start but diminishes a lot after a few turns.
Game 6 is a fresh start where I tried to force the issue. I only pushed out 3 chaps and got the text.

Cinth

May 3, 2013 10:28 pm

manager  

ArcenDebugLogv2.txt (19,028 bytes)   
5/3/2013 5:52:21 PM
GameInit (0 - 5/3/2013 5:52:21 PM)     5/3/2013 5:52:21 PM
GameInit (1 - 5/3/2013 5:52:21 PM)     5/3/2013 5:52:21 PM
GameInit (2 - 5/3/2013 5:52:21 PM)     5/3/2013 5:52:24 PM
audio load: 158     5/3/2013 5:52:24 PM
GameInit (3 - 5/3/2013 5:52:24 PM)     5/3/2013 5:52:24 PM
GameInit (4 - 5/3/2013 5:52:24 PM)     5/3/2013 5:52:24 PM
GameInit (5 - 5/3/2013 5:52:24 PM)     5/3/2013 5:52:25 PM
GameInit (6 - 5/3/2013 5:52:25 PM)     5/3/2013 5:52:25 PM
GameInit (7 - 5/3/2013 5:52:25 PM)     5/3/2013 5:52:25 PM
GameInit (8 - 5/3/2013 5:52:25 PM)     5/3/2013 5:52:25 PM
GameInit (9 - 5/3/2013 5:52:25 PM)     5/3/2013 5:52:25 PM
GameInit (10 - 5/3/2013 5:52:25 PM)     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:41 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:52:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:15 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 5:53:15 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 5:53:15 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 5:53:15 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 5:53:15 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 5:53:15 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:49 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:53:50 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:15 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:16 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:45 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:54:46 PM
Chapman infinite loop averted!     5/3/2013 5:59:09 PM
Chapman infinite loop averted!     5/3/2013 5:59:10 PM
Chapman infinite loop averted!     5/3/2013 5:59:18 PM
Chapman infinite loop averted!     5/3/2013 5:59:18 PM
Chapman infinite loop averted!     5/3/2013 5:59:20 PM
Chapman infinite loop averted!     5/3/2013 5:59:21 PM
Chapman infinite loop averted!     5/3/2013 5:59:42 PM
Chapman infinite loop averted!     5/3/2013 5:59:42 PM
Chapman infinite loop averted!     5/3/2013 5:59:46 PM
Chapman infinite loop averted!     5/3/2013 5:59:46 PM
Chapman infinite loop averted!     5/3/2013 5:59:46 PM
Chapman infinite loop averted!     5/3/2013 5:59:49 PM
Chapman infinite loop averted!     5/3/2013 5:59:49 PM
Chapman infinite loop averted!     5/3/2013 5:59:49 PM
Chapman infinite loop averted!     5/3/2013 5:59:58 PM
Chapman infinite loop averted!     5/3/2013 5:59:58 PM
Chapman infinite loop averted!     5/3/2013 5:59:58 PM
Chapman infinite loop averted!     5/3/2013 6:00:07 PM
Chapman infinite loop averted!     5/3/2013 6:00:07 PM
Chapman infinite loop averted!     5/3/2013 6:00:07 PM
Chapman infinite loop averted!     5/3/2013 6:00:13 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 6:00:13 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 6:00:13 PM
ChapmanGreek is already at the target tile Hill!     5/3/2013 6:00:13 PM
ChapmanGreek is already at the target tile Hill!     5/3/2013 6:00:13 PM
ChapmanGreek is already at the target tile Hill!     5/3/2013 6:00:17 PM
ChapmanGreek is already at the target tile Field!     5/3/2013 6:00:17 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 6:00:31 PM
Chapman infinite loop averted!     5/3/2013 6:00:31 PM
Chapman infinite loop averted!     5/3/2013 6:00:31 PM
Chapman infinite loop averted!     5/3/2013 6:00:31 PM
Chapman infinite loop averted!     5/3/2013 6:01:01 PM
Chapman infinite loop averted!     5/3/2013 6:01:01 PM
Chapman infinite loop averted!     5/3/2013 6:01:01 PM
Chapman infinite loop averted!     5/3/2013 6:01:01 PM
Chapman infinite loop averted!     5/3/2013 6:01:21 PM
Chapman infinite loop averted!     5/3/2013 6:01:21 PM
Chapman infinite loop averted!     5/3/2013 6:01:21 PM
Chapman infinite loop averted!     5/3/2013 6:01:22 PM
Chapman infinite loop averted!     5/3/2013 6:02:29 PM
Chapman infinite loop averted!     5/3/2013 6:02:29 PM
Chapman infinite loop averted!     5/3/2013 6:02:29 PM
Chapman infinite loop averted!     5/3/2013 6:02:30 PM
Chapman infinite loop averted!     5/3/2013 6:03:11 PM
Chapman infinite loop averted!     5/3/2013 6:03:11 PM
Chapman infinite loop averted!     5/3/2013 6:03:11 PM
Chapman infinite loop averted!     5/3/2013 6:03:11 PM
Chapman infinite loop averted!     5/3/2013 6:03:21 PM
Chapman infinite loop averted!     5/3/2013 6:03:21 PM
Chapman infinite loop averted!     5/3/2013 6:03:22 PM
Chapman infinite loop averted!     5/3/2013 6:03:22 PM
Chapman infinite loop averted!     5/3/2013 6:03:43 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 6:03:43 PM
ChapmanGreek is already at the target tile BarracksGreek!     5/3/2013 6:03:52 PM
Chapman infinite loop averted!     5/3/2013 6:03:52 PM
Chapman infinite loop averted!     5/3/2013 6:03:52 PM
Chapman infinite loop averted!     5/3/2013 6:03:52 PM
Chapman infinite loop averted!     5/3/2013 6:03:59 PM
Chapman infinite loop averted!     5/3/2013 6:03:59 PM
Chapman infinite loop averted!     5/3/2013 6:03:59 PM
Chapman infinite loop averted!     5/3/2013 6:03:59 PM
Chapman infinite loop averted!     5/3/2013 6:46:18 PM
GameInit (0 - 5/3/2013 6:46:18 PM)     5/3/2013 6:46:19 PM
GameInit (1 - 5/3/2013 6:46:19 PM)     5/3/2013 6:46:19 PM
GameInit (2 - 5/3/2013 6:46:19 PM)     5/3/2013 6:46:21 PM
audio load: 158     5/3/2013 6:46:21 PM
GameInit (3 - 5/3/2013 6:46:21 PM)     5/3/2013 6:46:21 PM
GameInit (4 - 5/3/2013 6:46:21 PM)     5/3/2013 6:46:21 PM
GameInit (5 - 5/3/2013 6:46:21 PM)     5/3/2013 6:46:22 PM
GameInit (6 - 5/3/2013 6:46:22 PM)     5/3/2013 6:46:22 PM
GameInit (7 - 5/3/2013 6:46:22 PM)     5/3/2013 6:46:22 PM
GameInit (8 - 5/3/2013 6:46:22 PM)     5/3/2013 6:46:22 PM
GameInit (9 - 5/3/2013 6:46:22 PM)     5/3/2013 6:46:22 PM
GameInit (10 - 5/3/2013 6:46:22 PM)     5/3/2013 6:59:09 PM
GameInit (0 - 5/3/2013 6:59:09 PM)     5/3/2013 6:59:09 PM
GameInit (1 - 5/3/2013 6:59:09 PM)     5/3/2013 6:59:09 PM
GameInit (2 - 5/3/2013 6:59:09 PM)     5/3/2013 6:59:12 PM
audio load: 158     5/3/2013 6:59:12 PM
GameInit (3 - 5/3/2013 6:59:12 PM)     5/3/2013 6:59:12 PM
GameInit (4 - 5/3/2013 6:59:12 PM)     5/3/2013 6:59:12 PM
GameInit (5 - 5/3/2013 6:59:12 PM)     5/3/2013 6:59:12 PM
GameInit (6 - 5/3/2013 6:59:12 PM)     5/3/2013 6:59:13 PM
GameInit (7 - 5/3/2013 6:59:13 PM)     5/3/2013 6:59:13 PM
GameInit (8 - 5/3/2013 6:59:13 PM)     5/3/2013 6:59:13 PM
GameInit (9 - 5/3/2013 6:59:13 PM)     5/3/2013 6:59:13 PM
GameInit (10 - 5/3/2013 6:59:13 PM)     5/3/2013 6:59:26 PM
Chapman infinite loop averted!     5/3/2013 6:59:27 PM
Chapman infinite loop averted!     5/3/2013 7:00:05 PM
Chapman infinite loop averted!     5/3/2013 7:00:43 PM
Chapman infinite loop averted!     5/3/2013 7:00:50 PM
Chapman infinite loop averted!     5/3/2013 7:00:56 PM
Chapman infinite loop averted!     5/3/2013 7:01:13 PM
Chapman infinite loop averted!     5/3/2013 7:01:17 PM
Chapman infinite loop averted!     5/3/2013 7:01:35 PM
Chapman infinite loop averted!     5/3/2013 7:02:02 PM
ChapmanGreek is already at the target tile Field!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:30 PM
Chapman infinite loop averted!     5/3/2013 7:02:39 PM
ChapmanNorse is already at the target tile Hill!     5/3/2013 7:02:49 PM
Chapman infinite loop averted!     5/3/2013 7:02:49 PM
Chapman infinite loop averted!     5/3/2013 7:03:16 PM
ChapmanNorse is already at the target tile IronMine!     5/3/2013 7:03:16 PM
ChapmanNorse is already at the target tile DiamondMine!     5/3/2013 7:03:20 PM
ChapmanNorse is already at the target tile RockQuarry!     5/3/2013 7:03:33 PM
ChapmanNorse is already at the target tile Woodcutter!     5/3/2013 7:03:34 PM
ChapmanNorse is already at the target tile IronMine!     5/3/2013 7:04:11 PM
Chapman infinite loop averted!     5/3/2013 7:04:11 PM
Chapman infinite loop averted!     5/3/2013 7:04:32 PM
ChapmanGreek is already at the target tile Hill!     5/3/2013 7:04:40 PM
ChapmanNorse is already at the target tile Hill!     5/3/2013 7:04:41 PM
ChapmanNorse is already at the target tile Forest!     5/3/2013 7:05:12 PM
ChapmanNorse is already at the target tile Field!     5/3/2013 7:05:16 PM
ChapmanNorse is already at the target tile Forest!     5/3/2013 7:05:32 PM
Chapman infinite loop averted!     5/3/2013 7:05:32 PM
Chapman infinite loop averted!     5/3/2013 7:05:47 PM
ChapmanNorse is already at the target tile Woodcutter!     5/3/2013 7:05:51 PM
ChapmanNorse is already at the target tile DiamondMine!     5/3/2013 7:05:52 PM
ChapmanGreek is already at the target tile SheepFarm!     5/3/2013 7:05:57 PM
Chapman infinite loop averted!     5/3/2013 7:05:57 PM
Chapman infinite loop averted!     5/3/2013 7:06:02 PM
ChapmanNorse is already at the target tile PigFarm!     5/3/2013 7:06:03 PM
ChapmanGreek is already at the target tile Forest!     5/3/2013 7:06:04 PM
ChapmanNorse is already at the target tile Ranch!     5/3/2013 7:06:06 PM
ChapmanNorse is already at the target tile SheepFarm!     5/3/2013 7:06:06 PM
ChapmanNorse is already at the target tile Woodcutter!     5/3/2013 7:06:07 PM
ChapmanNorse is already at the target tile SheepFarm!     5/3/2013 7:06:07 PM
ChapmanNorse is already at the target tile SheepFarm!     5/3/2013 7:06:08 PM
ChapmanNorse is already at the target tile Field!     5/3/2013 7:06:08 PM
ChapmanNorse is already at the target tile Field!     5/3/2013 7:06:08 PM
ChapmanGreek is already at the target tile Hill!     5/3/2013 7:06:09 PM
ChapmanGreek is already at the target tile Hill!     5/3/2013 7:06:09 PM
ChapmanNorse is already at the target tile Forest!     5/3/2013 7:06:12 PM
ChapmanGreek is already at the target tile IronMine!     5/3/2013 7:06:16 PM
Chapman infinite loop averted!     5/3/2013 7:06:16 PM
Chapman infinite loop averted!     5/3/2013 7:06:19 PM
ChapmanNorse is already at the target tile Forest!     5/3/2013 7:06:26 PM
Chapman infinite loop averted!     5/3/2013 7:06:26 PM
Chapman infinite loop averted!     5/3/2013 7:06:30 PM
Chapman infinite loop averted!     5/3/2013 7:06:30 PM
Chapman infinite loop averted!     5/3/2013 7:06:54 PM
Chapman infinite loop averted!     5/3/2013 7:06:54 PM
Chapman infinite loop averted!     5/3/2013 7:06:58 PM
Chapman infinite loop averted!     5/3/2013 7:07:01 PM
Chapman infinite loop averted!     5/3/2013 7:07:05 PM
Chapman infinite loop averted!     5/3/2013 7:07:13 PM
Chapman infinite loop averted!     5/3/2013 7:07:24 PM
Chapman infinite loop averted!     5/3/2013 7:07:28 PM
Chapman infinite loop averted!     5/3/2013 7:07:34 PM
Chapman infinite loop averted!     5/3/2013 7:07:38 PM
ChapmanGreek is already at the target tile Forest!     5/3/2013 7:07:39 PM
ChapmanGreek is already at the target tile Field!     5/3/2013 7:07:41 PM
ChapmanGreek is already at the target tile Woodcutter!     5/3/2013 7:07:44 PM
Chapman infinite loop averted!     5/3/2013 7:07:47 PM
ChapmanGreek is already at the target tile Field!     5/3/2013 7:17:29 PM
ChapmanNorse is already at the target tile Ranch!     5/3/2013 7:17:30 PM
ChapmanNorse is already at the target tile Ranch!     5/3/2013 7:17:31 PM
ChapmanGreek is already at the target tile IronMine!     5/3/2013 7:17:39 PM
ChapmanNorse is already at the target tile IronMine!     5/3/2013 7:17:59 PM
ChapmanGreek is already at the target tile IronMine!     5/3/2013 7:18:05 PM
Chapman infinite loop averted!     5/3/2013 7:18:12 PM
ChapmanNorse is already at the target tile Field!     5/3/2013 7:18:14 PM
ChapmanGreek is already at the target tile Field!     5/3/2013 7:18:14 PM
ChapmanGreek is already at the target tile Field!     5/3/2013 7:18:18 PM
Chapman infinite loop averted!     5/3/2013 7:18:35 PM
ChapmanGreek is already at the target tile Field!     
ArcenDebugLogv2.txt (19,028 bytes)   

Cinth

May 3, 2013 10:28 pm

manager  

thrid play.save (10,618 bytes)

Cinth

May 3, 2013 10:28 pm

manager  

save6.save (6,654 bytes)

Chris_McElligottPark

May 3, 2013 11:26 pm

administrator   ~0031704

Thanks!

* Fixed the main cause of the "Chapman infinite loop averted!" error. It is something that may well resurface (it in itself is an error-correction procedure), but not for the same reason.
** The error wasn't really an error, in the classic sense: when a chapman literally had nowhere to go at all because of a traffic jam of units, the chapman would not draw down movement points and thus the cycle of searching for a way to move would spin for a thousand tries and then give up with this message.
** Now it notices better when the situation is hopeless and the chapman just simply has nowhere to go (as opposed to needing to look for an alternate route), so that both suppresses the warning message noted above, as well as makes the time it takes to process the turn way faster.

Cinth

May 3, 2013 11:33 pm

manager   ~0031709

Makes sense seeing that the text popped up when the chaps were in tight quarters (in .802).

Will this squelch the "ChapmanGreek is already at the target tile BarracksGreek!" messages too?

Chris_McElligottPark

May 3, 2013 11:34 pm

administrator   ~0031711

I'm not sure on that. I never have seen that error personally, and I'm not sure if the latest update has fixed that with some of the new rules for chapmen. I think that the stacking and some other related things were causing issues with the "already at the target tile" thing. But if you see it again in 0.802 or later, do let me know.

Cinth

May 3, 2013 11:39 pm

manager   ~0031714

Last edited: May 3, 2013 11:40 pm

Save 6 is a fresh start form .802.
Everything from ~ 7 pm in the debug log is .802

If you want, I can open a new report just for that one. It isn't hindering the game, that I can tell. It's just more unsightly red text messaging.

Chris_McElligottPark

May 3, 2013 11:43 pm

administrator   ~0031715

A separate one for that would be good, so that I don't forget about it. Since it's seemingly mostly cosmetic, I think it can wait until later in the alpha.

Thanks!

Cinth

May 3, 2013 11:46 pm

manager   ~0031717

Right on!

Cinth

May 3, 2013 11:56 pm

manager   ~0031720

For sake of completeness in reporting, new report can be found here:

http://www.arcengames.com/mantisbt/view.php?id=11181

Cyborg

May 4, 2013 2:25 pm

reporter   ~0031771

This error is still happening in .802

Cinth

May 4, 2013 2:38 pm

manager   ~0031772

There is a fix lined up for .803, its just not out yet.

Issue History

Date Modified Username Field Change
May 3, 2013 7:09 pm Cinth New Issue
May 3, 2013 7:09 pm Cinth File Added: ArcenDebugLog.txt
May 3, 2013 7:11 pm Cinth File Added: fifth game.save
May 3, 2013 7:44 pm Chris_McElligottPark Note Added: 0031648
May 3, 2013 7:44 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 3, 2013 7:44 pm Chris_McElligottPark Status new => feedback
May 3, 2013 8:08 pm Cinth Note Added: 0031655
May 3, 2013 8:08 pm Cinth Status feedback => assigned
May 3, 2013 8:09 pm Chris_McElligottPark Note Added: 0031656
May 3, 2013 8:10 pm Chris_McElligottPark Status assigned => feedback
May 3, 2013 8:58 pm Cinth Note Added: 0031660
May 3, 2013 8:58 pm Cinth Status feedback => assigned
May 3, 2013 10:27 pm Cinth Note Added: 0031691
May 3, 2013 10:28 pm Cinth File Added: ArcenDebugLogv2.txt
May 3, 2013 10:28 pm Cinth File Added: thrid play.save
May 3, 2013 10:28 pm Cinth File Added: save6.save
May 3, 2013 11:26 pm Chris_McElligottPark Internal Weight => New
May 3, 2013 11:26 pm Chris_McElligottPark Note Added: 0031704
May 3, 2013 11:26 pm Chris_McElligottPark Status assigned => resolved
May 3, 2013 11:26 pm Chris_McElligottPark Fixed in Version => .803
May 3, 2013 11:26 pm Chris_McElligottPark Resolution open => fixed
May 3, 2013 11:33 pm Cinth Note Added: 0031709
May 3, 2013 11:34 pm Chris_McElligottPark Note Added: 0031711
May 3, 2013 11:39 pm Cinth Note Added: 0031714
May 3, 2013 11:40 pm Cinth Note Edited: 0031714
May 3, 2013 11:43 pm Chris_McElligottPark Note Added: 0031715
May 3, 2013 11:46 pm Cinth Note Added: 0031717
May 3, 2013 11:56 pm Cinth Note Added: 0031720
May 4, 2013 2:25 pm Cyborg Note Added: 0031771
May 4, 2013 2:38 pm Cinth Note Added: 0031772
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception