View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011167 | Skyward Collapse | Gameplay Idea | May 3, 2013 8:45 pm | May 3, 2013 9:05 pm | |
Reporter | Cyprene | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | .801 | ||||
Summary | 0011167: Too many resource types? | ||||
Description | There are twice as many resource types in this game as any other I've seen, but there are only 12 basic units per side. There are an awful lot to keep track of, and I'm not sure what having to make pigs AND bacon adds to the game. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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You've not played too many sim games? |
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Also, there is a huge purpose to pigs versus bacon. Pigs are global, bacon is local. Without that locality you cannot control what is built at each town. But with the locality being required for raw resources, that would be super annoying on a huge number of levels. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2013 8:45 pm | Cyprene | New Issue | |
May 3, 2013 9:04 pm | Chris_McElligottPark | Internal Weight | => New |
May 3, 2013 9:04 pm | Chris_McElligottPark | Note Added: 0031662 | |
May 3, 2013 9:04 pm | Chris_McElligottPark | Status | new => closed |
May 3, 2013 9:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 3, 2013 9:04 pm | Chris_McElligottPark | Resolution | open => won't fix |
May 3, 2013 9:05 pm | Chris_McElligottPark | Note Added: 0031664 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |