View Issue Details

IDProjectCategoryLast Update
0011216Skyward CollapseSuggestionMay 7, 2013 3:43 pm
Reporteriozay Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version.802 
Summary0011216: [Alpha-Suggestions]Make unit movements clearer
DescriptionMake it clearer how the units move across the boards, for example by using arrow indicators. Arrows could for example be color coded for different activities(Red for attack for example)
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

May 7, 2013 9:45 am

administrator   ~0031931

I really am not understanding what you mean at all with this one. Arrows when? Before they move? After? For the current unit moving? All the units? During playback? Prior to playback?

Mick

May 7, 2013 10:09 am

reporter   ~0031942

Maybe he means you could draw a path of where the unit is going, and then show them scroll along it.

iozay

May 7, 2013 3:01 pm

reporter   ~0031981

The actual purpose of this mantis issue is to suggest improvement of communication how units move. Arrows that(As nick says) is an example of a potential solution to the lack of visual feedback.

Personally I would find it clearer to place the arrows before they move during playback considering it might clutter up the map if you do it during that phase. Alternatively animations might solve it but I believe that arrows might take less time to implement(Hence I felt that it was a decent example).

My apologizes for not describing my intention clear enough.

Chris_McElligottPark

May 7, 2013 3:02 pm

administrator   ~0031982

I'm still not sure I follow, though. The units literally slide along the map to go where they are going. If you're not seeing this, it sounds like you're hitting skip or cancel, or that the game is running at such a low framerate that somehow you miss this. The units don't just jump from one spot to the end.

iozay

May 7, 2013 3:17 pm

reporter   ~0031986

I never saw the animation, but yes, I press "next" all the time as I did not notice it. ^^'

Chris_McElligottPark

May 7, 2013 3:43 pm

administrator   ~0031988

Ah! Pushing next skips the animation, yeah. In the next version, it should be more clear what is going on since the units will start moving without your having to push play.

Issue History

Date Modified Username Field Change
May 4, 2013 1:03 pm iozay New Issue
May 5, 2013 1:46 pm tigersfan Internal Weight => Feature Suggestion
May 5, 2013 1:46 pm tigersfan Status new => considering
May 7, 2013 9:45 am Chris_McElligottPark Note Added: 0031931
May 7, 2013 10:09 am Mick Note Added: 0031942
May 7, 2013 3:01 pm iozay Note Added: 0031981
May 7, 2013 3:02 pm Chris_McElligottPark Note Added: 0031982
May 7, 2013 3:17 pm iozay Note Added: 0031986
May 7, 2013 3:43 pm Chris_McElligottPark Note Added: 0031988
May 7, 2013 3:43 pm Chris_McElligottPark Status considering => closed
May 7, 2013 3:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 7, 2013 3:43 pm Chris_McElligottPark Resolution open => no change required
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion