View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011227 | Skyward Collapse | Gameplay Issue | May 4, 2013 2:57 pm | May 17, 2013 12:58 pm | |
Reporter | madcow | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | .802 | ||||
Summary | 0011227: Let chapman pass through friendly units? | ||||
Description | This may be something that just needs to be gotten used to, intentional, or the like. But I had the issue in my first game where one town simply didn't have enough resources to do anything, while many of the raw material producing buildings still had plenty of resources in them. Changing to watch civilians, I noticed that my oversaturated town of workers were basically unable to do anything as they spent so long walking around each other that they weren't able to really cart resources around. Perhaps this is just bad management/optimization on my end. But I think its worth discussing the issue of letting workers pass through friendly units so long as they don't end their turn sharing a space with another. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 4, 2013 2:57 pm | madcow | New Issue | |
May 5, 2013 1:52 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 5, 2013 1:52 pm | tigersfan | Status | new => considering |
May 17, 2013 12:58 pm | Chris_McElligottPark | Note Added: 0032323 | |
May 17, 2013 12:58 pm | Chris_McElligottPark | Status | considering => closed |
May 17, 2013 12:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 17, 2013 12:58 pm | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |