View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011234 | Skyward Collapse | GUI | May 4, 2013 5:46 pm | May 21, 2013 11:49 am | |
Reporter | Kjara | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .802 | ||||
Fixed in Version | .951 | ||||
Summary | 0011234: Tooltip doesn't list number of attacks | ||||
Description | See above | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
|
I'm not sure what you mean... each unit gets one attack. Are you seeing something different? |
|
Some gods seemed to attack more than once per round. Arsonists also seemed to be able to attack more than once? |
|
There's also Singasteinn (I think that's the name?) that lets a unit attack multiple times if it claims it. Can't recall if you see anything on the tooltip for that or not. |
|
You don't - it simply says multiple attacks in the description. The AI-war style 1,500x3 would probably help. If multi-attacks on Singastein is implements to cost only movepoints, then state MP-costs on the description? |
|
Resolved as part of this! * Changed up how attacks from units work a fair bit. Previously, most units would end their turn after a single attack, unless they had the "attacks multiple times per turn" ability. Now: ** Units move and attack using "action points." Each movement usually takes one AP unless they are crossing rough terrain. Each attack generall takes multiple AP, but it depends on the unit. The AP are the same as what movement points used to be. ** Units can over-spend their AP. If a unit is down to 1 AP but is within attack range, they can still launch an attack that costs 3 AP. They'll start their next turn with full AP, no problem. Units only have to stop acting when their AP is reduced to zero or below. *** This applies to movement and attacks, so that actually is a change from the movement side of things, too -- making slow units less bogged down in marshes, for instance. ** This both makes the "how many attacks can I make per turn" more clear, but it also makes it so that more combat happens per turn between when players can take actions (something advanced players were commenting is a good thing, and we agreed). |
Date Modified | Username | Field | Change |
---|---|---|---|
May 4, 2013 5:46 pm | Kjara | New Issue | |
May 5, 2013 3:25 pm | tigersfan | Internal Weight | => New |
May 5, 2013 3:25 pm | tigersfan | Note Added: 0031828 | |
May 5, 2013 3:25 pm | tigersfan | Internal Weight | New => Discussion Only |
May 5, 2013 3:25 pm | tigersfan | Status | new => feedback |
May 5, 2013 6:44 pm | Kjara | Note Added: 0031841 | |
May 5, 2013 6:44 pm | Kjara | Status | feedback => new |
May 5, 2013 6:51 pm | madcow | Note Added: 0031847 | |
May 6, 2013 3:01 am | zharmad | Note Added: 0031871 | |
May 7, 2013 3:57 pm | tigersfan | Internal Weight | Discussion Only => Polish Tweak |
May 7, 2013 3:57 pm | tigersfan | Assigned To | => Chris_McElligottPark |
May 7, 2013 3:57 pm | tigersfan | Status | new => assigned |
May 21, 2013 11:49 am | Chris_McElligottPark | Note Added: 0032541 | |
May 21, 2013 11:49 am | Chris_McElligottPark | Status | assigned => resolved |
May 21, 2013 11:49 am | Chris_McElligottPark | Fixed in Version | => .951 |
May 21, 2013 11:49 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |