View Issue Details

IDProjectCategoryLast Update
0011234Skyward CollapseGUIMay 21, 2013 11:49 am
ReporterKjara Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.802 
Fixed in Version.951 
Summary0011234: Tooltip doesn't list number of attacks
DescriptionSee above
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

tigersfan

May 5, 2013 3:25 pm

reporter   ~0031828

I'm not sure what you mean... each unit gets one attack. Are you seeing something different?

Kjara

May 5, 2013 6:44 pm

reporter   ~0031841

Some gods seemed to attack more than once per round. Arsonists also seemed to be able to attack more than once?

madcow

May 5, 2013 6:51 pm

reporter   ~0031847

There's also Singasteinn (I think that's the name?) that lets a unit attack multiple times if it claims it. Can't recall if you see anything on the tooltip for that or not.

zharmad

May 6, 2013 3:01 am

reporter   ~0031871

You don't - it simply says multiple attacks in the description.

The AI-war style 1,500x3 would probably help. If multi-attacks on Singastein is implements to cost only movepoints, then state MP-costs on the description?

Chris_McElligottPark

May 21, 2013 11:49 am

administrator   ~0032541

Resolved as part of this!

* Changed up how attacks from units work a fair bit. Previously, most units would end their turn after a single attack, unless they had the "attacks multiple times per turn" ability. Now:
** Units move and attack using "action points." Each movement usually takes one AP unless they are crossing rough terrain. Each attack generall takes multiple AP, but it depends on the unit. The AP are the same as what movement points used to be.
** Units can over-spend their AP. If a unit is down to 1 AP but is within attack range, they can still launch an attack that costs 3 AP. They'll start their next turn with full AP, no problem. Units only have to stop acting when their AP is reduced to zero or below.
*** This applies to movement and attacks, so that actually is a change from the movement side of things, too -- making slow units less bogged down in marshes, for instance.
** This both makes the "how many attacks can I make per turn" more clear, but it also makes it so that more combat happens per turn between when players can take actions (something advanced players were commenting is a good thing, and we agreed).

Issue History

Date Modified Username Field Change
May 4, 2013 5:46 pm Kjara New Issue
May 5, 2013 3:25 pm tigersfan Internal Weight => New
May 5, 2013 3:25 pm tigersfan Note Added: 0031828
May 5, 2013 3:25 pm tigersfan Internal Weight New => Discussion Only
May 5, 2013 3:25 pm tigersfan Status new => feedback
May 5, 2013 6:44 pm Kjara Note Added: 0031841
May 5, 2013 6:44 pm Kjara Status feedback => new
May 5, 2013 6:51 pm madcow Note Added: 0031847
May 6, 2013 3:01 am zharmad Note Added: 0031871
May 7, 2013 3:57 pm tigersfan Internal Weight Discussion Only => Polish Tweak
May 7, 2013 3:57 pm tigersfan Assigned To => Chris_McElligottPark
May 7, 2013 3:57 pm tigersfan Status new => assigned
May 21, 2013 11:49 am Chris_McElligottPark Note Added: 0032541
May 21, 2013 11:49 am Chris_McElligottPark Status assigned => resolved
May 21, 2013 11:49 am Chris_McElligottPark Fixed in Version => .951
May 21, 2013 11:49 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI