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IDProjectCategoryLast Update
0011263Skyward CollapseGameplay IdeaMay 8, 2013 2:35 pm
ReporterMisery Assigned To 
Status closedResolutionno change required 
Product Version.802 
Summary0011263: Give commandment action an AoE
DescriptionCommandment only seems to work on the specific tile it's placed in; If there's an enemy unit on that exact tile, they'll attack it, but otherwise they'll just ignore things that are nearby or even right next to that tile.

It seems like this action would be alot more useful if it was more of a "general area" sort of thing. Perhaps an AoE that is a ring 3 tiles out from the center might be a good range for it. Or something like that.

In addition, perhaps make it a little more costly to use... taking 2 actions instead of just one or something like that.
TagsNo tags attached.
Internal WeightDiscussion Only

Activities

tigersfan

May 7, 2013 12:23 pm

reporter   ~0031958

But, what if the target is a god? Those are hard enough to take out, that I don't want them attacking things around it. I want my guys doing focus fire.

Misery

May 8, 2013 1:56 am

reporter   ~0032005

This one, actually, can just be scrapped; I had this idea when the commandment action could be used on anything. At the time, while useable on anything, it was really funky to try to get your guys to hit any mobile targets while it was active.


Since it's only usable on buildings and gods now, the problem is pretty much gone :)

Issue History

Date Modified Username Field Change
May 5, 2013 3:07 am Misery New Issue
May 7, 2013 12:23 pm tigersfan Note Added: 0031958
May 7, 2013 12:23 pm tigersfan Internal Weight => Discussion Only
May 7, 2013 12:23 pm tigersfan Status new => feedback
May 8, 2013 1:56 am Misery Note Added: 0032005
May 8, 2013 1:56 am Misery Status feedback => new
May 8, 2013 2:35 pm tigersfan Status new => closed
May 8, 2013 2:35 pm tigersfan Resolution open => no change required
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea