View Issue Details

IDProjectCategoryLast Update
0011289AI War 1 / ClassicSuggestion - New FeaturesMay 16, 2013 10:04 pm
ReporterCyborg Assigned To 
Status newResolutionopen 
Product Version6.025 
Summary0011289: The Tesseract- AI brutal guard post idea
DescriptionBrutal:

-Tesseract Force field guard posts (cyan, magenta, yellow, black)

The AI has become hyperaware (;-P) to the humans assault strategies and has now set up a combination lock on its force fields. Dubbed "the Tesseract," it can only be solved by intrepid players.
This is a series of four guard posts that must be destroyed in the correct order. In following the theme of a Tesseract, each vertex has four vectors, and scattered throughout the galaxy there will be journal log entries on which guard post needs to be destroyed first for the force field to come down.
There are 4! possible permutations, which makes finding the journal logs helpful but not impossible to do without. Finding even one or two journal logs simplifies it a great deal.

Ways to determine the order:
25% chance at getting a journal log entry when doing any hacking activities. This creates more strategic decision-making on hacking.
100% chance at a journal entry from taking down a plot or boss, including hybrid super weapon, avenger, cookie monster, mothership, or AI.

Immunities:
Super weapon Missiles

Health: 1 million. Adjustable. I don't want this to be too hard to take down a post. The challenge needs to be in ordering.
TagsNo tags attached.
Internal Weight

Activities

Vyndicu

May 6, 2013 1:55 pm

reporter   ~0031891

My concern with this challenge is that you can save-scum and redo the order 4! times until you find the right order. Maybe instead make 4 guard post on the homeworld and you have to kill respawning guard post until you find the right one to kill. Then the guard post that just died will stay dead and you can move on to the second one. Rinse and repeat. Much more simpler I would think and less headache inducing.

Radiant Phoenix

May 6, 2013 5:43 pm

reporter   ~0031893

Ah, so O(n*n) kills instead of O(n*n!)

Also:
* Why should it be immune to superweapons?
* Why should it be immune to missiles? (other than Nukes)
* Are these all on the homeworld, or are they spread across multiple systems like the CSGs?

Cinth

May 6, 2013 7:01 pm

manager   ~0031901

This idea is the CSG network with a post tied to it.

Cyborg

May 6, 2013 7:12 pm

reporter   ~0031902

" Maybe instead make 4 guard post on the homeworld and you have to kill respawning guard post until you find the right one to kill. Then the guard post that just died will stay dead and you can move on to the second one. Rinse and repeat. Much more simpler I would think and less headache inducing. "

Nothing is to prevent you from doing this now. You can reduce this kind of behavior by even getting one clue.


" Ah, so O(n*n) kills instead of O(n*n!)

Also:
* Why should it be immune to superweapons?
* Why should it be immune to missiles? (other than Nukes)
* Are these all on the homeworld, or are they spread across multiple systems like the CSGs? "

It is not O(n*n!). Permutation mathematics. Removing missiles makes it harder to cheese. And these are all per AI, if the AI happens to have it or not.

"This idea is the CSG network with a post tied to it. "

No, because combinations are different than permutations. In combinations, you require taking so many planets. With this, you don't necessarily have to take any planets, and even one hack or boss fight would make this at least possible to brute force. It doesn't force you to do anything, no rails.

I hate rails, too.

Radiant Phoenix

May 6, 2013 7:19 pm

reporter   ~0031905

You have to kill them in order.

If you try every permutation, you will need to make n! runs. Each run is n kills. Thus, n*n! kills

If each tumbler is permanently unlocked, then in the worst case, you kill all the not-yet-permanently-destroyed posts each round, so n + (n-1) + (n-2) ... = 0.5*n*(n+1) kills, which is O(n*n)


Also, I realized I'm not certain about something: Do you mean for this to be immune to missile ammo, or to warheads?

Cyborg

May 6, 2013 10:58 pm

reporter   ~0031906

Okay, my complexity was merely counting attempts. You only need to make a maximum of 4! attempts.

I wanted this to be immune to warheads, mainly because I can see people floating in some warheads and just brute forcing the combination lock with save scumming.

Cinth

May 6, 2013 11:34 pm

manager   ~0031907

Core post provide invincibility to the AI HCS... CSG provides the same..
Suggested post has elements spread across the galaxy ... CSG is spread across the galaxy..

One could be forced on you the other you can at least turn off.

Cyborg

May 7, 2013 11:01 am

reporter   ~0031947

We have shield guard posts already that provide invincibility.

Suggested post has what spread where?

Cinth

May 7, 2013 1:56 pm

manager   ~0031976

In your description you said "scattered throughout the galaxy"

Your idea here is a CSG of a different color.

Cyborg

May 7, 2013 5:50 pm

reporter   ~0032001

What's the point in finding four consecutive words? Try reading the description completely. Determining the order comes from hacking or destroying boss targets. No planets are required.

Clearly different from CSG, which requires AIP. This does not.

onyhow

May 8, 2013 10:12 am

reporter   ~0032009

What will happen if you destroy the wrong one first? Or it's not possible to destroy the wrong one first?

Cyborg

May 8, 2013 6:02 pm

reporter   ~0032019

If you get the order wrong, the shield doesn't come down.

Eternaly_Lost

May 16, 2013 10:04 pm

reporter   ~0032309

The issue I have with that, is that as soon as you make a mistake, you either save scrum or the game is unwinnable. No matter what else you do.

Issue History

Date Modified Username Field Change
May 5, 2013 1:17 pm Cyborg New Issue
May 6, 2013 1:55 pm Vyndicu Note Added: 0031891
May 6, 2013 5:43 pm Radiant Phoenix Note Added: 0031893
May 6, 2013 7:01 pm Cinth Note Added: 0031901
May 6, 2013 7:12 pm Cyborg Note Added: 0031902
May 6, 2013 7:19 pm Radiant Phoenix Note Added: 0031905
May 6, 2013 10:58 pm Cyborg Note Added: 0031906
May 6, 2013 11:34 pm Cinth Note Added: 0031907
May 7, 2013 11:01 am Cyborg Note Added: 0031947
May 7, 2013 1:56 pm Cinth Note Added: 0031976
May 7, 2013 5:50 pm Cyborg Note Added: 0032001
May 8, 2013 10:12 am onyhow Note Added: 0032009
May 8, 2013 6:02 pm Cyborg Note Added: 0032019
May 16, 2013 10:04 pm Eternaly_Lost Note Added: 0032309