View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011289 | AI War 1 / Classic | Suggestion - New Features | May 5, 2013 1:17 pm | May 16, 2013 10:04 pm | |
Reporter | Cyborg | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.025 | ||||
Summary | 0011289: The Tesseract- AI brutal guard post idea | ||||
Description | Brutal: -Tesseract Force field guard posts (cyan, magenta, yellow, black) The AI has become hyperaware (;-P) to the humans assault strategies and has now set up a combination lock on its force fields. Dubbed "the Tesseract," it can only be solved by intrepid players. This is a series of four guard posts that must be destroyed in the correct order. In following the theme of a Tesseract, each vertex has four vectors, and scattered throughout the galaxy there will be journal log entries on which guard post needs to be destroyed first for the force field to come down. There are 4! possible permutations, which makes finding the journal logs helpful but not impossible to do without. Finding even one or two journal logs simplifies it a great deal. Ways to determine the order: 25% chance at getting a journal log entry when doing any hacking activities. This creates more strategic decision-making on hacking. 100% chance at a journal entry from taking down a plot or boss, including hybrid super weapon, avenger, cookie monster, mothership, or AI. Immunities: Super weapon Missiles Health: 1 million. Adjustable. I don't want this to be too hard to take down a post. The challenge needs to be in ordering. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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My concern with this challenge is that you can save-scum and redo the order 4! times until you find the right order. Maybe instead make 4 guard post on the homeworld and you have to kill respawning guard post until you find the right one to kill. Then the guard post that just died will stay dead and you can move on to the second one. Rinse and repeat. Much more simpler I would think and less headache inducing. |
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Ah, so O(n*n) kills instead of O(n*n!) Also: * Why should it be immune to superweapons? * Why should it be immune to missiles? (other than Nukes) * Are these all on the homeworld, or are they spread across multiple systems like the CSGs? |
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This idea is the CSG network with a post tied to it. |
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" Maybe instead make 4 guard post on the homeworld and you have to kill respawning guard post until you find the right one to kill. Then the guard post that just died will stay dead and you can move on to the second one. Rinse and repeat. Much more simpler I would think and less headache inducing. " Nothing is to prevent you from doing this now. You can reduce this kind of behavior by even getting one clue. " Ah, so O(n*n) kills instead of O(n*n!) Also: * Why should it be immune to superweapons? * Why should it be immune to missiles? (other than Nukes) * Are these all on the homeworld, or are they spread across multiple systems like the CSGs? " It is not O(n*n!). Permutation mathematics. Removing missiles makes it harder to cheese. And these are all per AI, if the AI happens to have it or not. "This idea is the CSG network with a post tied to it. " No, because combinations are different than permutations. In combinations, you require taking so many planets. With this, you don't necessarily have to take any planets, and even one hack or boss fight would make this at least possible to brute force. It doesn't force you to do anything, no rails. I hate rails, too. |
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You have to kill them in order. If you try every permutation, you will need to make n! runs. Each run is n kills. Thus, n*n! kills If each tumbler is permanently unlocked, then in the worst case, you kill all the not-yet-permanently-destroyed posts each round, so n + (n-1) + (n-2) ... = 0.5*n*(n+1) kills, which is O(n*n) Also, I realized I'm not certain about something: Do you mean for this to be immune to missile ammo, or to warheads? |
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Okay, my complexity was merely counting attempts. You only need to make a maximum of 4! attempts. I wanted this to be immune to warheads, mainly because I can see people floating in some warheads and just brute forcing the combination lock with save scumming. |
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Core post provide invincibility to the AI HCS... CSG provides the same.. Suggested post has elements spread across the galaxy ... CSG is spread across the galaxy.. One could be forced on you the other you can at least turn off. |
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We have shield guard posts already that provide invincibility. Suggested post has what spread where? |
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In your description you said "scattered throughout the galaxy" Your idea here is a CSG of a different color. |
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What's the point in finding four consecutive words? Try reading the description completely. Determining the order comes from hacking or destroying boss targets. No planets are required. Clearly different from CSG, which requires AIP. This does not. |
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What will happen if you destroy the wrong one first? Or it's not possible to destroy the wrong one first? |
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If you get the order wrong, the shield doesn't come down. |
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The issue I have with that, is that as soon as you make a mistake, you either save scrum or the game is unwinnable. No matter what else you do. |
Date Modified | Username | Field | Change |
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May 5, 2013 1:17 pm | Cyborg | New Issue | |
May 6, 2013 1:55 pm | Vyndicu | Note Added: 0031891 | |
May 6, 2013 5:43 pm | Radiant Phoenix | Note Added: 0031893 | |
May 6, 2013 7:01 pm | Cinth | Note Added: 0031901 | |
May 6, 2013 7:12 pm | Cyborg | Note Added: 0031902 | |
May 6, 2013 7:19 pm | Radiant Phoenix | Note Added: 0031905 | |
May 6, 2013 10:58 pm | Cyborg | Note Added: 0031906 | |
May 6, 2013 11:34 pm | Cinth | Note Added: 0031907 | |
May 7, 2013 11:01 am | Cyborg | Note Added: 0031947 | |
May 7, 2013 1:56 pm | Cinth | Note Added: 0031976 | |
May 7, 2013 5:50 pm | Cyborg | Note Added: 0032001 | |
May 8, 2013 10:12 am | onyhow | Note Added: 0032009 | |
May 8, 2013 6:02 pm | Cyborg | Note Added: 0032019 | |
May 16, 2013 10:04 pm | Eternaly_Lost | Note Added: 0032309 |