View Issue Details

IDProjectCategoryLast Update
0011362Skyward CollapseBug - GameplayMay 13, 2013 11:32 am
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.804 
Fixed in Version.813 
Summary0011362: Unit landing on nonexistant tile
DescriptionUnit in question is a Huscarl, during his move phase, he went towards a pig farm to attack it, and ended his movement on a tile that no longer existed; he went invisible when he landed there, but still attacked the farm after this. Mousing over the spot shows him as still being there.

The particular tile had been destroyed by the Midgard Serpent, not by normal smiting. I *think* it was the same turn.

Including quick screenshot even though it probably doesnt help much. Cant see the mouse cursor in the screenshot but it's right on the hole in the center.

EDIT: It's probably something with the Midgard Serpent itself; it's ONLY happening on tiles that it destroyed, and the more it breaks, the more often it's happening.

EDIT 2: Ok, now invisible units on nonexistent tiles are attacking nonexistant buildings that were blasted by the Serpent.

EDIT 3: Now I'm getting alot of infinite loop errors which seem to be connected to the vanished units. Gonna include the debug files here.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Misery

May 7, 2013 1:10 am

reporter  

invisible.png (1,260,301 bytes)

Misery

May 7, 2013 2:15 am

reporter  

ArcenDebugLog.txt (20,161 bytes)   
5/4/2013 5:09:31 AM
GameInit (0 - 5/4/2013 5:09:31 AM)     5/4/2013 5:09:32 AM
GameInit (1 - 5/4/2013 5:09:32 AM)     5/4/2013 5:09:32 AM
GameInit (2 - 5/4/2013 5:09:32 AM)     5/4/2013 5:09:35 AM
audio load: 158     5/4/2013 5:09:35 AM
GameInit (3 - 5/4/2013 5:09:35 AM)     5/4/2013 5:09:35 AM
GameInit (4 - 5/4/2013 5:09:35 AM)     5/4/2013 5:09:35 AM
GameInit (5 - 5/4/2013 5:09:35 AM)     5/4/2013 5:09:35 AM
GameInit (6 - 5/4/2013 5:09:35 AM)     5/4/2013 5:09:35 AM
GameInit (7 - 5/4/2013 5:09:35 AM)     5/4/2013 5:09:35 AM
GameInit (8 - 5/4/2013 5:09:35 AM)     5/4/2013 5:09:35 AM
GameInit (9 - 5/4/2013 5:09:35 AM)     5/4/2013 5:09:35 AM
GameInit (10 - 5/4/2013 5:09:35 AM)     5/4/2013 5:10:01 AM
GameInit (0 - 5/4/2013 5:10:01 AM)     5/4/2013 5:10:02 AM
GameInit (1 - 5/4/2013 5:10:02 AM)     5/4/2013 5:10:02 AM
GameInit (2 - 5/4/2013 5:10:02 AM)     5/4/2013 5:10:04 AM
audio load: 158     5/4/2013 5:10:04 AM
GameInit (3 - 5/4/2013 5:10:04 AM)     5/4/2013 5:10:04 AM
GameInit (4 - 5/4/2013 5:10:04 AM)     5/4/2013 5:10:04 AM
GameInit (5 - 5/4/2013 5:10:04 AM)     5/4/2013 5:10:04 AM
GameInit (6 - 5/4/2013 5:10:04 AM)     5/4/2013 5:10:04 AM
GameInit (7 - 5/4/2013 5:10:04 AM)     5/4/2013 5:10:04 AM
GameInit (8 - 5/4/2013 5:10:04 AM)     5/4/2013 5:10:04 AM
GameInit (9 - 5/4/2013 5:10:04 AM)     5/4/2013 5:10:04 AM
GameInit (10 - 5/4/2013 5:10:04 AM)     5/4/2013 5:11:54 AM
GameInit (0 - 5/4/2013 5:11:54 AM)     5/4/2013 5:11:54 AM
GameInit (1 - 5/4/2013 5:11:54 AM)     5/4/2013 5:11:54 AM
GameInit (2 - 5/4/2013 5:11:54 AM)     5/4/2013 5:11:57 AM
audio load: 158     5/4/2013 5:11:57 AM
GameInit (3 - 5/4/2013 5:11:57 AM)     5/4/2013 5:11:57 AM
GameInit (4 - 5/4/2013 5:11:57 AM)     5/4/2013 5:11:57 AM
GameInit (5 - 5/4/2013 5:11:57 AM)     5/4/2013 5:11:57 AM
GameInit (6 - 5/4/2013 5:11:57 AM)     5/4/2013 5:11:57 AM
GameInit (7 - 5/4/2013 5:11:57 AM)     5/4/2013 5:11:57 AM
GameInit (8 - 5/4/2013 5:11:57 AM)     5/4/2013 5:11:57 AM
GameInit (9 - 5/4/2013 5:11:57 AM)     5/4/2013 5:11:57 AM
GameInit (10 - 5/4/2013 5:11:57 AM)     5/4/2013 5:21:00 AM
GameInit (0 - 5/4/2013 5:21:00 AM)     5/4/2013 5:21:01 AM
GameInit (1 - 5/4/2013 5:21:01 AM)     5/4/2013 5:21:01 AM
GameInit (2 - 5/4/2013 5:21:01 AM)     5/4/2013 5:21:02 AM
audio load: 158     5/4/2013 5:21:02 AM
GameInit (3 - 5/4/2013 5:21:02 AM)     5/4/2013 5:21:02 AM
GameInit (4 - 5/4/2013 5:21:02 AM)     5/4/2013 5:21:02 AM
GameInit (5 - 5/4/2013 5:21:02 AM)     5/4/2013 5:21:02 AM
GameInit (6 - 5/4/2013 5:21:02 AM)     5/4/2013 5:21:02 AM
GameInit (7 - 5/4/2013 5:21:02 AM)     5/4/2013 5:21:02 AM
GameInit (8 - 5/4/2013 5:21:02 AM)     5/4/2013 5:21:02 AM
GameInit (9 - 5/4/2013 5:21:02 AM)     5/4/2013 5:21:03 AM
GameInit (10 - 5/4/2013 5:21:03 AM)     5/4/2013 6:50:53 AM
ChapmanGreek is already at the target tile Field!     5/4/2013 8:27:38 PM
GameInit (0 - 5/4/2013 8:27:38 PM)     5/4/2013 8:27:39 PM
GameInit (1 - 5/4/2013 8:27:39 PM)     5/4/2013 8:27:39 PM
GameInit (2 - 5/4/2013 8:27:39 PM)     5/4/2013 8:27:40 PM
audio load: 158     5/4/2013 8:27:40 PM
GameInit (3 - 5/4/2013 8:27:40 PM)     5/4/2013 8:27:40 PM
GameInit (4 - 5/4/2013 8:27:40 PM)     5/4/2013 8:27:40 PM
GameInit (5 - 5/4/2013 8:27:40 PM)     5/4/2013 8:27:40 PM
GameInit (6 - 5/4/2013 8:27:40 PM)     5/4/2013 8:27:40 PM
GameInit (7 - 5/4/2013 8:27:40 PM)     5/4/2013 8:27:40 PM
GameInit (8 - 5/4/2013 8:27:40 PM)     5/4/2013 8:27:40 PM
GameInit (9 - 5/4/2013 8:27:40 PM)     5/4/2013 8:27:40 PM
GameInit (10 - 5/4/2013 8:27:40 PM)     5/5/2013 12:47:36 AM
GameInit (0 - 5/5/2013 12:47:36 AM)     5/5/2013 12:47:36 AM
GameInit (1 - 5/5/2013 12:47:36 AM)     5/5/2013 12:47:36 AM
GameInit (2 - 5/5/2013 12:47:36 AM)     5/5/2013 12:47:37 AM
audio load: 158     5/5/2013 12:47:37 AM
GameInit (3 - 5/5/2013 12:47:37 AM)     5/5/2013 12:47:37 AM
GameInit (4 - 5/5/2013 12:47:37 AM)     5/5/2013 12:47:37 AM
GameInit (5 - 5/5/2013 12:47:37 AM)     5/5/2013 12:47:37 AM
GameInit (6 - 5/5/2013 12:47:37 AM)     5/5/2013 12:47:37 AM
GameInit (7 - 5/5/2013 12:47:37 AM)     5/5/2013 12:47:37 AM
GameInit (8 - 5/5/2013 12:47:37 AM)     5/5/2013 12:47:37 AM
GameInit (9 - 5/5/2013 12:47:37 AM)     5/5/2013 12:47:38 AM
GameInit (10 - 5/5/2013 12:47:38 AM)     5/5/2013 1:17:39 AM
ChapmanNorse is already at the target tile PigFarm!     5/5/2013 1:17:39 AM
ChapmanNorse is already at the target tile Field!     5/5/2013 1:17:39 AM
ChapmanNorse is already at the target tile Field!     5/5/2013 1:25:11 AM
ChapmanNorse is already at the target tile Field!     5/5/2013 1:50:42 AM
ChapmanNorse is already at the target tile Field!     5/5/2013 1:50:42 AM
ChapmanNorse is already at the target tile Field!     5/5/2013 3:25:30 AM
GameInit (0 - 5/5/2013 3:25:30 AM)     5/5/2013 3:25:31 AM
GameInit (1 - 5/5/2013 3:25:31 AM)     5/5/2013 3:25:31 AM
GameInit (2 - 5/5/2013 3:25:31 AM)     5/5/2013 3:25:32 AM
audio load: 158     5/5/2013 3:25:32 AM
GameInit (3 - 5/5/2013 3:25:32 AM)     5/5/2013 3:25:32 AM
GameInit (4 - 5/5/2013 3:25:32 AM)     5/5/2013 3:25:32 AM
GameInit (5 - 5/5/2013 3:25:32 AM)     5/5/2013 3:25:32 AM
GameInit (6 - 5/5/2013 3:25:32 AM)     5/5/2013 3:25:32 AM
GameInit (7 - 5/5/2013 3:25:32 AM)     5/5/2013 3:25:32 AM
GameInit (8 - 5/5/2013 3:25:32 AM)     5/5/2013 3:25:32 AM
GameInit (9 - 5/5/2013 3:25:32 AM)     5/5/2013 3:25:32 AM
GameInit (10 - 5/5/2013 3:25:32 AM)     5/5/2013 3:58:40 AM
-----------
OnGUI: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu+<>c__DisplayClass8.<SubclassInit>b__0 () [0x00000] in <filename unknown>:0 
  at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in <filename unknown>:0 
  at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 
Stack Trace:   at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu+<>c__DisplayClass8.<SubclassInit>b__0 () [0x00000] in <filename unknown>:0 
  at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in <filename unknown>:0 
  at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 


   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause)
   at MainCameraLogic.OnGUI()

5/5/2013 3:58:40 AM
:    -----------
OnGUI: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu+<>c__DisplayClass8.<SubclassInit>b__0 () [0x00000] in <filename unknown>:0 
  at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in <filename unknown>:0 
  at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 
Stack Trace:   at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu+<>c__DisplayClass8.<SubclassInit>b__0 () [0x00000] in <filename unknown>:0 
  at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in <filename unknown>:0 
  at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 


   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause)
   at MainCameraLogic.OnGUI()

5/5/2013 3:59:45 AM
GameInit (0 - 5/5/2013 3:59:45 AM)     5/5/2013 3:59:45 AM
GameInit (1 - 5/5/2013 3:59:45 AM)     5/5/2013 3:59:45 AM
GameInit (2 - 5/5/2013 3:59:45 AM)     5/5/2013 3:59:46 AM
audio load: 158     5/5/2013 3:59:46 AM
GameInit (3 - 5/5/2013 3:59:46 AM)     5/5/2013 3:59:46 AM
GameInit (4 - 5/5/2013 3:59:46 AM)     5/5/2013 3:59:46 AM
GameInit (5 - 5/5/2013 3:59:46 AM)     5/5/2013 3:59:47 AM
GameInit (6 - 5/5/2013 3:59:47 AM)     5/5/2013 3:59:47 AM
GameInit (7 - 5/5/2013 3:59:47 AM)     5/5/2013 3:59:47 AM
GameInit (8 - 5/5/2013 3:59:47 AM)     5/5/2013 3:59:47 AM
GameInit (9 - 5/5/2013 3:59:47 AM)     5/5/2013 3:59:47 AM
GameInit (10 - 5/5/2013 3:59:47 AM)     5/5/2013 4:44:49 AM
GameInit (0 - 5/5/2013 4:44:49 AM)     5/5/2013 4:44:50 AM
GameInit (1 - 5/5/2013 4:44:50 AM)     5/5/2013 4:44:50 AM
GameInit (2 - 5/5/2013 4:44:50 AM)     5/5/2013 4:44:51 AM
audio load: 158     5/5/2013 4:44:51 AM
GameInit (3 - 5/5/2013 4:44:51 AM)     5/5/2013 4:44:51 AM
GameInit (4 - 5/5/2013 4:44:51 AM)     5/5/2013 4:44:51 AM
GameInit (5 - 5/5/2013 4:44:51 AM)     5/5/2013 4:44:51 AM
GameInit (6 - 5/5/2013 4:44:51 AM)     5/5/2013 4:44:51 AM
GameInit (7 - 5/5/2013 4:44:51 AM)     5/5/2013 4:44:51 AM
GameInit (8 - 5/5/2013 4:44:51 AM)     5/5/2013 4:44:51 AM
GameInit (9 - 5/5/2013 4:44:51 AM)     5/5/2013 4:44:51 AM
GameInit (10 - 5/5/2013 4:44:51 AM)     5/5/2013 7:51:39 AM
GameInit (0 - 5/5/2013 7:51:38 AM)     5/5/2013 7:51:39 AM
GameInit (1 - 5/5/2013 7:51:39 AM)     5/5/2013 7:51:39 AM
GameInit (2 - 5/5/2013 7:51:39 AM)     5/5/2013 7:51:40 AM
audio load: 158     5/5/2013 7:51:40 AM
GameInit (3 - 5/5/2013 7:51:40 AM)     5/5/2013 7:51:40 AM
GameInit (4 - 5/5/2013 7:51:40 AM)     5/5/2013 7:51:40 AM
GameInit (5 - 5/5/2013 7:51:40 AM)     5/5/2013 7:51:40 AM
GameInit (6 - 5/5/2013 7:51:40 AM)     5/5/2013 7:51:40 AM
GameInit (7 - 5/5/2013 7:51:40 AM)     5/5/2013 7:51:40 AM
GameInit (8 - 5/5/2013 7:51:40 AM)     5/5/2013 7:51:40 AM
GameInit (9 - 5/5/2013 7:51:40 AM)     5/5/2013 7:51:40 AM
GameInit (10 - 5/5/2013 7:51:40 AM)     5/5/2013 8:25:27 AM
Chapman infinite loop averted!     5/5/2013 6:34:12 PM
GameInit (0 - 5/5/2013 6:34:12 PM)     5/5/2013 6:34:13 PM
GameInit (1 - 5/5/2013 6:34:13 PM)     5/5/2013 6:34:13 PM
GameInit (2 - 5/5/2013 6:34:13 PM)     5/5/2013 6:34:14 PM
audio load: 158     5/5/2013 6:34:14 PM
GameInit (3 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:14 PM
GameInit (4 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:14 PM
GameInit (5 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:14 PM
GameInit (6 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:14 PM
GameInit (7 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:14 PM
GameInit (8 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:14 PM
GameInit (9 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:14 PM
GameInit (10 - 5/5/2013 6:34:14 PM)     5/5/2013 6:34:32 PM
GameInit (0 - 5/5/2013 6:34:32 PM)     5/5/2013 6:34:33 PM
GameInit (1 - 5/5/2013 6:34:33 PM)     5/5/2013 6:34:33 PM
GameInit (2 - 5/5/2013 6:34:33 PM)     5/5/2013 6:34:34 PM
audio load: 158     5/5/2013 6:34:34 PM
GameInit (3 - 5/5/2013 6:34:34 PM)     5/5/2013 6:34:34 PM
GameInit (4 - 5/5/2013 6:34:34 PM)     5/5/2013 6:34:34 PM
GameInit (5 - 5/5/2013 6:34:34 PM)     5/5/2013 6:34:34 PM
GameInit (6 - 5/5/2013 6:34:34 PM)     5/5/2013 6:34:34 PM
GameInit (7 - 5/5/2013 6:34:34 PM)     5/5/2013 6:34:34 PM
GameInit (8 - 5/5/2013 6:34:34 PM)     5/5/2013 6:34:34 PM
GameInit (9 - 5/5/2013 6:34:34 PM)     5/5/2013 6:34:34 PM
GameInit (10 - 5/5/2013 6:34:34 PM)     5/6/2013 1:51:30 AM
GameInit (0 - 5/6/2013 1:51:30 AM)     5/6/2013 1:51:30 AM
GameInit (1 - 5/6/2013 1:51:30 AM)     5/6/2013 1:51:30 AM
GameInit (2 - 5/6/2013 1:51:30 AM)     5/6/2013 1:51:31 AM
audio load: 158     5/6/2013 1:51:31 AM
GameInit (3 - 5/6/2013 1:51:31 AM)     5/6/2013 1:51:31 AM
GameInit (4 - 5/6/2013 1:51:31 AM)     5/6/2013 1:51:31 AM
GameInit (5 - 5/6/2013 1:51:31 AM)     5/6/2013 1:51:31 AM
GameInit (6 - 5/6/2013 1:51:31 AM)     5/6/2013 1:51:31 AM
GameInit (7 - 5/6/2013 1:51:31 AM)     5/6/2013 1:51:31 AM
GameInit (8 - 5/6/2013 1:51:31 AM)     5/6/2013 1:51:31 AM
GameInit (9 - 5/6/2013 1:51:31 AM)     5/6/2013 1:51:32 AM
GameInit (10 - 5/6/2013 1:51:32 AM)     5/6/2013 7:18:56 AM
GameInit (0 - 5/6/2013 7:18:56 AM)     5/6/2013 7:18:56 AM
GameInit (1 - 5/6/2013 7:18:56 AM)     5/6/2013 7:18:57 AM
GameInit (2 - 5/6/2013 7:18:57 AM)     5/6/2013 7:18:58 AM
audio load: 158     5/6/2013 7:18:58 AM
GameInit (3 - 5/6/2013 7:18:58 AM)     5/6/2013 7:18:58 AM
GameInit (4 - 5/6/2013 7:18:58 AM)     5/6/2013 7:18:58 AM
GameInit (5 - 5/6/2013 7:18:58 AM)     5/6/2013 7:18:58 AM
GameInit (6 - 5/6/2013 7:18:58 AM)     5/6/2013 7:18:58 AM
GameInit (7 - 5/6/2013 7:18:58 AM)     5/6/2013 7:18:58 AM
GameInit (8 - 5/6/2013 7:18:58 AM)     5/6/2013 7:18:58 AM
GameInit (9 - 5/6/2013 7:18:58 AM)     5/6/2013 7:18:58 AM
GameInit (10 - 5/6/2013 7:18:58 AM)     5/6/2013 8:22:30 AM
GameInit (0 - 5/6/2013 8:22:30 AM)     5/6/2013 8:22:30 AM
GameInit (1 - 5/6/2013 8:22:30 AM)     5/6/2013 8:22:30 AM
GameInit (2 - 5/6/2013 8:22:30 AM)     5/6/2013 8:22:31 AM
audio load: 158     5/6/2013 8:22:31 AM
GameInit (3 - 5/6/2013 8:22:31 AM)     5/6/2013 8:22:31 AM
GameInit (4 - 5/6/2013 8:22:31 AM)     5/6/2013 8:22:31 AM
GameInit (5 - 5/6/2013 8:22:31 AM)     5/6/2013 8:22:32 AM
GameInit (6 - 5/6/2013 8:22:32 AM)     5/6/2013 8:22:32 AM
GameInit (7 - 5/6/2013 8:22:32 AM)     5/6/2013 8:22:32 AM
GameInit (8 - 5/6/2013 8:22:32 AM)     5/6/2013 8:22:32 AM
GameInit (9 - 5/6/2013 8:22:32 AM)     5/6/2013 8:22:32 AM
GameInit (10 - 5/6/2013 8:22:32 AM)     5/6/2013 9:42:02 AM
GameInit (0 - 5/6/2013 9:42:02 AM)     5/6/2013 9:42:02 AM
GameInit (1 - 5/6/2013 9:42:02 AM)     5/6/2013 9:42:02 AM
GameInit (2 - 5/6/2013 9:42:02 AM)     5/6/2013 9:42:03 AM
audio load: 158     5/6/2013 9:42:03 AM
GameInit (3 - 5/6/2013 9:42:03 AM)     5/6/2013 9:42:03 AM
GameInit (4 - 5/6/2013 9:42:03 AM)     5/6/2013 9:42:03 AM
GameInit (5 - 5/6/2013 9:42:03 AM)     5/6/2013 9:42:03 AM
GameInit (6 - 5/6/2013 9:42:03 AM)     5/6/2013 9:42:03 AM
GameInit (7 - 5/6/2013 9:42:03 AM)     5/6/2013 9:42:03 AM
GameInit (8 - 5/6/2013 9:42:03 AM)     5/6/2013 9:42:03 AM
GameInit (9 - 5/6/2013 9:42:03 AM)     5/6/2013 9:42:04 AM
GameInit (10 - 5/6/2013 9:42:04 AM)     5/6/2013 6:08:31 PM
GameInit (0 - 5/6/2013 6:08:31 PM)     5/6/2013 6:08:31 PM
GameInit (1 - 5/6/2013 6:08:31 PM)     5/6/2013 6:08:31 PM
GameInit (2 - 5/6/2013 6:08:31 PM)     5/6/2013 6:08:33 PM
audio load: 158     5/6/2013 6:08:33 PM
GameInit (3 - 5/6/2013 6:08:33 PM)     5/6/2013 6:08:33 PM
GameInit (4 - 5/6/2013 6:08:33 PM)     5/6/2013 6:08:33 PM
GameInit (5 - 5/6/2013 6:08:33 PM)     5/6/2013 6:08:33 PM
GameInit (6 - 5/6/2013 6:08:33 PM)     5/6/2013 6:08:33 PM
GameInit (7 - 5/6/2013 6:08:33 PM)     5/6/2013 6:08:33 PM
GameInit (8 - 5/6/2013 6:08:33 PM)     5/6/2013 6:08:33 PM
GameInit (9 - 5/6/2013 6:08:33 PM)     5/6/2013 6:08:33 PM
GameInit (10 - 5/6/2013 6:08:33 PM)     5/6/2013 11:41:32 PM
GameInit (0 - 5/6/2013 11:41:32 PM)     5/6/2013 11:41:32 PM
GameInit (1 - 5/6/2013 11:41:32 PM)     5/6/2013 11:41:32 PM
GameInit (2 - 5/6/2013 11:41:32 PM)     5/6/2013 11:41:33 PM
audio load: 158     5/6/2013 11:41:33 PM
GameInit (3 - 5/6/2013 11:41:33 PM)     5/6/2013 11:41:33 PM
GameInit (4 - 5/6/2013 11:41:33 PM)     5/6/2013 11:41:33 PM
GameInit (5 - 5/6/2013 11:41:33 PM)     5/6/2013 11:41:34 PM
GameInit (6 - 5/6/2013 11:41:34 PM)     5/6/2013 11:41:34 PM
GameInit (7 - 5/6/2013 11:41:34 PM)     5/6/2013 11:41:34 PM
GameInit (8 - 5/6/2013 11:41:34 PM)     5/6/2013 11:41:34 PM
GameInit (9 - 5/6/2013 11:41:34 PM)     5/6/2013 11:41:34 PM
GameInit (10 - 5/6/2013 11:41:34 PM)     5/7/2013 12:30:36 AM
General military infinite loop averted! GreekProdromos     5/7/2013 12:39:27 AM
General military infinite loop averted! GreekLithovoloi     5/7/2013 12:39:29 AM
General military infinite loop averted! NorseHuscarl     5/7/2013 12:39:32 AM
General military infinite loop averted! GreekProdromos     5/7/2013 12:46:02 AM
General military infinite loop averted! GreekLithovoloi     5/7/2013 12:46:05 AM
General military infinite loop averted! NorseHuscarl     5/7/2013 12:46:08 AM
General military infinite loop averted! GreekProdromos     5/7/2013 12:51:43 AM
General military infinite loop averted! GreekLithovoloi     5/7/2013 12:51:47 AM
General military infinite loop averted! Chimera     5/7/2013 12:51:50 AM
General military infinite loop averted! NorseHuscarl     5/7/2013 12:51:53 AM
General military infinite loop averted! GreekProdromos     5/7/2013 12:55:23 AM
General military infinite loop averted! GreekLithovoloi     5/7/2013 12:55:26 AM
General military infinite loop averted! Chimera     5/7/2013 12:55:29 AM
General military infinite loop averted! NorseHuscarl     5/7/2013 12:55:32 AM
General military infinite loop averted! GreekProdromos     5/7/2013 12:59:31 AM
General military infinite loop averted! GreekLithovoloi     5/7/2013 12:59:34 AM
General military infinite loop averted! NorseHuscarl     5/7/2013 12:59:37 AM
General military infinite loop averted! GreekProdromos     5/7/2013 1:03:28 AM
General military infinite loop averted! GreekLithovoloi     5/7/2013 1:03:32 AM
General military infinite loop averted! Chimera     5/7/2013 1:03:35 AM
General military infinite loop averted! NorseHuscarl     5/7/2013 1:03:38 AM
General military infinite loop averted! GreekProdromos     5/7/2013 1:09:01 AM
General military infinite loop averted! Chimera     5/7/2013 1:09:04 AM
General military infinite loop averted! NorseHuscarl     5/7/2013 1:09:07 AM
General military infinite loop averted! GreekProdromos     5/7/2013 1:12:38 AM
General military infinite loop averted! NorseHuscarl     
ArcenDebugLog.txt (20,161 bytes)   

Misery

May 7, 2013 2:15 am

reporter  

UnhandledErrors.txt (1,744 bytes)   
5/5/2013 3:58:40 AM (0.802) Mem: 105,934,848 Mode: SinglePlayer Plat:WindowsPlayer
-----------
OnGUI: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu+<>c__DisplayClass8.<SubclassInit>b__0 () [0x00000] in <filename unknown>:0 
  at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in <filename unknown>:0 
  at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 
Stack Trace:   at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in <filename unknown>:0 
  at InputBindingsMenu+<>c__DisplayClass8.<SubclassInit>b__0 () [0x00000] in <filename unknown>:0 
  at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in <filename unknown>:0 
  at ArcenGUIManager.DrawGUI () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 


UnhandledErrors.txt (1,744 bytes)   

Chris_McElligottPark

May 7, 2013 4:08 pm

administrator   ~0031997

I'd need a save to do much with this, but I think I may have fixed this through some other changes this version.

Winge

May 11, 2013 9:48 pm

reporter  

Serpenteering.save (36,654 bytes)

Winge

May 11, 2013 9:49 pm

reporter  

moreUnhandledErrors.txt (429,192 bytes)

Winge

May 11, 2013 9:50 pm

reporter  

Winge

May 11, 2013 9:56 pm

reporter   ~0032163

Added a bunch of files for you, including a save. The save may not work; it gave me a Fatal error when I tried to let it play. If it does, you may see units fall into holes or even claim a destroyed ruin, like in the picture. The Serpent still has around 2 turns left as well. Hope that helps.

Chris_McElligottPark

May 13, 2013 11:32 am

administrator   ~0032182

Thanks!

* Fixed some crash bugs that could happen if the playback of unit actions was saved and then loaded and referenced some tiles that had been destroyed (which in itself was an error, of course; but this lets the savegame recover rather than remaining corrupt).

* Fixed a few issues where entities were sometimes still able to enter tiles that had been destroyed, which led to all sorts of wonkiness.

Issue History

Date Modified Username Field Change
May 7, 2013 1:10 am Misery New Issue
May 7, 2013 1:10 am Misery File Added: invisible.png
May 7, 2013 1:26 am Misery Description Updated
May 7, 2013 1:32 am Misery Description Updated
May 7, 2013 2:15 am Misery Description Updated
May 7, 2013 2:15 am Misery File Added: ArcenDebugLog.txt
May 7, 2013 2:15 am Misery File Added: UnhandledErrors.txt
May 7, 2013 4:00 pm tigersfan Internal Weight => Major Problem
May 7, 2013 4:00 pm tigersfan Assigned To => Chris_McElligottPark
May 7, 2013 4:00 pm tigersfan Status new => assigned
May 7, 2013 4:08 pm Chris_McElligottPark Note Added: 0031997
May 11, 2013 9:48 pm Winge File Added: Serpenteering.save
May 11, 2013 9:49 pm Winge File Added: moreUnhandledErrors.txt
May 11, 2013 9:50 pm Winge File Added: Screenshot_2013_05_11_19_56_16.png
May 11, 2013 9:56 pm Winge Note Added: 0032163
May 13, 2013 11:32 am Chris_McElligottPark Note Added: 0032182
May 13, 2013 11:32 am Chris_McElligottPark Status assigned => resolved
May 13, 2013 11:32 am Chris_McElligottPark Fixed in Version => .813
May 13, 2013 11:32 am Chris_McElligottPark Resolution open => fixed